Carnagecast 25: 7th Sea and Heroes of Altamira

In episode 25 of Carnagecast, we switch up the format. Mark Edwards comes on the show to talk about the role-playing game of swashbuckling fantasy 7th Sea and the living campaign he runs in the game’s world of Theah, Heroes of Altamira. 7th Sea combines the tropes of swashbuckling adventure movies and European history’s greatest hits with fantasy role-playing. Nimble fencers and sorcerers square off in the palaces and plazas to save the day — or ruin it.

Heroes of Altamira is a living campaign, one in which the actions of players affect future events and characters created in the first episode can, if their players desire, carry on all the way through the twenty-four episode arc. Mark also talks a bit about his philosophy of bringing new players into existing living campaigns and gives a peek ahead to what comes after Heroes of Altamira.

Additionally, discover the truth of DOMINGO GIGANTE! Continue reading

Carnagecast 23: Betrayal at House on the Hill Actual Play, Part 2

In episode 23 of Carnagecast, the Dan, a Dan, Hunter, Jake, Toby and Tyler wrap up their game of Betrayal at House on the Hill. Missy realizes deep in her gut that Madame Zostra has betrayed them all — and then stumbles upon a revolver and dynamite with which to resolve the problem. As the heroes race to exorcise the house of malign powers, Professor Longfellow finds himself scrambling for his life as basement rooms fall away into the inferno one by one. Continue reading

Carnagecast Extrasode 6: Huzzah! 2012

In extrasode 6 of Carnagecast, Andre Kruppa of Huzzah! comes on the show to tell us about the convention set for just next week in Portland, Maine. Put on the Maine Historical Wargamer’s Association, Huzzah! caters to the historical and wargaming aspects of the tabletop hobby. Continue reading

Carnagecast Extrasode 5: A Dark and Stormy Night

In extrasode 5 of Carnagecast, Munk, Rachel, Sarah and Tyler drive home in the driving rain from Spring Meltdown in Lyndonville, one of the Green Mountain Gamers’ game days held around Vermont. How do you pass the time during a two hour ride from Lyndonville to Burlington? Talk about what you did during the day, of course.

Conversation gets into some of the new games played — Nefarious, Power Grid: The First Sparks, Lords of Waterdeep and more — the subtleties of certain personalities in the local Battlestar Galactica cadre and whether it’s okay for caribou and mammoth meeples not to be scaled to each other. Continue reading

Carnagecast 21: Betrayal at House on the Hill Actual Play, Part 1

In episode 21 of Carnagecast, the players assemble to take on the new edition of Betrayal at House on the Hill, published by Wizards of the Coast’s Avalon Hill imprint, as discussed in episode 14‘s Autopsy of a Game. Toby recommends not blinking in the statuary corridor. The Dan realizes he’s really playing Short Round. Then he does something pretty spectacular.

Carnagecast Extrasode 4: Escape from PAX East

In extrasode 4 of Carnagecast, Sarah and Tyler talk about their PAX East 2012 experiences while heading north to Vermont. They talk about what they did and didn’t get to do, the games they played, the scale of PAX East and the thrill of that much energy and buzz filling a convention center.

It turns out that both Sarah and Tyler are getting to that stage in their lives where they’re more appreciative of handsome, well-made furniture than they are the latest game releases. Furthermore, Sarah was most interested by the Chevrolet display in the exhibition hall than anything else . . . Continue reading

Carnagecast Extrasode 3: On the Road to PAX East

In extrasode three of Carnagecast, Sarah and Tyler are on the road to PAX East 2012. Driving down Interstate 89 from Vermont to Boston the night before the convention, they talk about what they’re looking forward to check out this weekend. Aside from wanting to scope out the tabletop gaming area and pick-up play opportunities, Sarah is astonishingly well organized with a whopping four panels marked in her Guidebook app, while Tyler can’t remember the name of the single panel he’s interested in.

Conversational diversions include the comparative mental acuity of Euro- and Amerigamers, the inclusion of transgender individuals in video games and whether an audiologist can distinguish modern sculpture from giant stompy robots. Continue reading

Carnagecast 20: Nonchalant Gnome Gaming Society and Android

In episode 20 of Carnagecast, Interview with the Gamer travels west across Lake Champlain to talk with Chuck Henry of the Nonchalant Gnome Gaming Society in Plattsburgh, New York. Chuck tells us about founding the Nonchalant Gnome gaming society, some of the methods and techniques to making a public gaming group welcoming to newcomers, growing the gaming scene in upstate New York and their participation in the Play in Public campaign to make tabletop gaming more visible to the public eye through teaching moments.

In Autopsy of a Game, Alex and Dan discuss Android, the science fiction noir detective game from Fantasy Flight Games. Players take on characters investigating a crime in the city of San Angeles, as well as wrestle with their personal demons. Alex’s enjoyment of the game has led him to GM it at Carnage two years running with no plan to slow down. Dan is a fan of the game as well, citing in particular the deep world-building found in the rulebook and flavor text of the game’s components. Continue reading

Carnagecast 19: Battlestar Galactica Actual Play, Part 4

In episode 19 of Carnagecast, we conclude the Battlestar Galactica actual play series featuring the Battle-all-stars with the not entirely shocking revelation that ended part 3. It only gets tenser from there. After the game, the players chat a bit about how the game went and the variants in play, such as 2 Cylons for 7 players and the personal goal cards.

Carnagecast 18: Bethany Creaser and Conspiracy X 2.0

In episode 18 of Carnagecast, Bethany Creaser of Border Board Games and Green Mountain Gamers tells the story of how she and her husband first came to Carnage and then talks about hosting game days and nights in Vermont for Interview with the Gamer.

To learn about Conspiracy X 2.0, Autopsy of a Game turns to the game’s own line developer, Dave Chapman. He peels back a few of the outer layers shrouding the aliens, paranormal experiences and conspiracies in the heart of the American government that agents of AEGIS may encounter. Continue reading