Carnagecast 43: Role-Playing with Gaylord

Carnagecast logo.In episode 43 of Carnagecast, Gaylord joins us to talk role-playing games. His personal history with the form goes back to watching his stepson play with college friends in the dining room, including a notable encounter with the lich Adolf Hitler. From there, he went on to Vampire: The Masquerade, Call of Cthulhu and more.

Gaylord specializes in convention games, so we talk about the different needs of the four hour format versus home games. How does one handle the various kinds of players one gets at the table, particularly those who play their characters “sensibly” and those who are there for the glory of adventures followed to their gory conclusions? This leads to discussing the different levels of abilities and needs that a GM may encounter in a convention setting. Gaylord has related stories ranging from Call of Poohthulhu to Terra Incognita.

And, perhaps most importantly, we ponder whether spending a Willpower point in a Storyteller game is cheating. What do you think? Leave a comment behind the jump and check out the show notes for Tom’s Firefly pole dance. Continue reading

Carnagecast 22: Brad Younie of Carnivore Games and The Day After Ragnarok

In episode 22, Interview with the Gamer prowls the lonesome back roads of New England to find Brad Younie, president of Carnivore Games. Brad tells us about the games he ran at Carnage in Wonderland and goes a bit more into The Unexplained, his role-playing game of paranormal phenomena investigators. He even lets slip the name of a hard science fiction setting on which he’s working. Additionally, you can catch actual play recordings of one of Brad’s games from that weekend over on the New England Roleplayers Association’s feed — part 1 and part 2.

Autopsy of a Game takes on its biggest cadaver yet, the Midgard Serpent itself, tackling The Day After Ragnarok with our friend Joe. In the poisoned ruins of Earth after the end of a World War II in which the Germans summoned Jormangundr itself and the Allies destroyed it with atomic fire at the cost of a globe-shattering cataclysm, the remnants of civilization struggle to piece themselves together. Aside from the two-fisted alternate history of the 20th century leavened with sorcery and weird science, Joe relishes the open canvas of the world after the Midgard Serpent fell, which gives the players room to move and the GM space to invent. Continue reading

Carnagecast 18: Bethany Creaser and Conspiracy X 2.0

In episode 18 of Carnagecast, Bethany Creaser of Border Board Games and Green Mountain Gamers tells the story of how she and her husband first came to Carnage and then talks about hosting game days and nights in Vermont for Interview with the Gamer.

To learn about Conspiracy X 2.0, Autopsy of a Game turns to the game’s own line developer, Dave Chapman. He peels back a few of the outer layers shrouding the aliens, paranormal experiences and conspiracies in the heart of the American government that agents of AEGIS may encounter. Continue reading