Jeannie Compter
[block id=”fast-five-2018″] Jeannie Compter is a long-time GM at Carnage, as well as host of game nights and other events in her home of Dalton, Massachusetts. TARA: What game is kind of your jam? JEANNIE: I love playing a lot of different games, but especially pick up and deliver games. Empire Builder was my first […]
Local Designers Offer Demos and Playtests at Carnage XX
This year at Carnage XX, the convention is pleased to present a selection of regional game designers showing off games both in design and ready for prime time. Some will be available for perusal in the vendor room — Northstar Room, on the ground floor of the Killington Grand — and others are on the formal […]
Design Prototype Event at Carnage Royale
Last year at Carnage we had some enterprising designers come in and share their games with us. These prototypes were well received. So we decided to do it again this year. Maybe a little bigger, and certainly brighter. On Saturday morning and afternoon in the Oscar Wilde Ballroom we will be offering up and coming […]
Carnagecast 52: Penny Press
In episode 52 of Carnagecast, Robert Dijkman Dulkes and Matt Golec, friends of Carnage, Upper Valley residents, creators of Penny Press and co-winners of Tabletop Deathmatch’s design competition visit to talk about their game, the journey from design to publication, their experiences with the Deathmatch web series and raising funds to make the realization of […]
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Carnagecast 49: New Haven
In episode 49 of Carnagecast, we welcome Vermont game designers Brian Leet and Kevin Worden to the show. Brian and Kevin are long-time friends who partnered up to design New Haven, a strategy game that uses the theme of the 17th century North American colony of New Haven to follow the two story arcs of […]
Podcast: Play in new window | Download (Duration: 53:54 — 64.4MB)
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