Carnagecast 21: Betrayal at House on the Hill Actual Play, Part 1

In episode 21 of Carnagecast, the players assemble to take on the new edition of Betrayal at House on the Hill, published by Wizards of the Coast’s Avalon Hill imprint, as discussed in episode 14‘s Autopsy of a Game. Toby recommends not blinking in the statuary corridor. The Dan realizes he’s really playing Short Round. Then he does something pretty spectacular.

Carnagecast Extrasode 4: Escape from PAX East

In extrasode 4 of Carnagecast, Sarah and Tyler talk about their PAX East 2012 experiences while heading north to Vermont. They talk about what they did and didn’t get to do, the games they played, the scale of PAX East and the thrill of that much energy and buzz filling a convention center.

It turns out that both Sarah and Tyler are getting to that stage in their lives where they’re more appreciative of handsome, well-made furniture than they are the latest game releases. Furthermore, Sarah was most interested by the Chevrolet display in the exhibition hall than anything else . . . Continue reading

Carnagecast Extrasode 3: On the Road to PAX East

In extrasode three of Carnagecast, Sarah and Tyler are on the road to PAX East 2012. Driving down Interstate 89 from Vermont to Boston the night before the convention, they talk about what they’re looking forward to check out this weekend. Aside from wanting to scope out the tabletop gaming area and pick-up play opportunities, Sarah is astonishingly well organized with a whopping four panels marked in her Guidebook app, while Tyler can’t remember the name of the single panel he’s interested in.

Conversational diversions include the comparative mental acuity of Euro- and Amerigamers, the inclusion of transgender individuals in video games and whether an audiologist can distinguish modern sculpture from giant stompy robots. Continue reading

Carnagecast 20: Nonchalant Gnome Gaming Society and Android

In episode 20 of Carnagecast, Interview with the Gamer travels west across Lake Champlain to talk with Chuck Henry of the Nonchalant Gnome Gaming Society in Plattsburgh, New York. Chuck tells us about founding the Nonchalant Gnome gaming society, some of the methods and techniques to making a public gaming group welcoming to newcomers, growing the gaming scene in upstate New York and their participation in the Play in Public campaign to make tabletop gaming more visible to the public eye through teaching moments.

In Autopsy of a Game, Alex and Dan discuss Android, the science fiction noir detective game from Fantasy Flight Games. Players take on characters investigating a crime in the city of San Angeles, as well as wrestle with their personal demons. Alex’s enjoyment of the game has led him to GM it at Carnage two years running with no plan to slow down. Dan is a fan of the game as well, citing in particular the deep world-building found in the rulebook and flavor text of the game’s components. Continue reading

Carnagecast 19: Battlestar Galactica Actual Play, Part 4

In episode 19 of Carnagecast, we conclude the Battlestar Galactica actual play series featuring the Battle-all-stars with the not entirely shocking revelation that ended part 3. It only gets tenser from there. After the game, the players chat a bit about how the game went and the variants in play, such as 2 Cylons for 7 players and the personal goal cards.

Carnagecast 18: Bethany Creaser and Conspiracy X 2.0

In episode 18 of Carnagecast, Bethany Creaser of Border Board Games and Green Mountain Gamers tells the story of how she and her husband first came to Carnage and then talks about hosting game days and nights in Vermont for Interview with the Gamer.

To learn about Conspiracy X 2.0, Autopsy of a Game turns to the game’s own line developer, Dave Chapman. He peels back a few of the outer layers shrouding the aliens, paranormal experiences and conspiracies in the heart of the American government that agents of AEGIS may encounter. Continue reading

Carnagecast 17: Battlestar Galactica Actual Play, Part 3

In episode 17 of Carnagecast, “the real game” of Battlestar Galactica begins, as Carlo puts it. The sleeper phase doles out another set of loyalty cards to the not terribly hard-pressed Battle-all-stars. Now the mere prospect of Baltar employing his Cylon detector provokes strong reactions from all around.

The end of this installment’s a corker, too.

Carnagecast 16: Nik Palmer and Dominant Species

In episode 16 of Carnagecast, Interview with a Gamer features Nik Palmer, longtime GM and former Carnage board member — and since recording, winner of Iron GM 2012 at TotalCon — talking about the multi-table Call of Cthulhu event which he co-ran at Carnage in Wonderland, using props and aids to fire player imagination, awesomeness versus accessibility, self-publishing and more.

Chuck, Robert and Rod cut into Dominant Species for Autopsy of a Game. Rod likens it to a worker placement game that ebbs and flows as species dominance rises and falls. While enjoying the mechanics, Chuck points out that it’s over-long for such a game, often taking three or more hours. Robert dislikes the whole business, given how a random card can undo all one’s thought and effort. Continue reading

Carnagecast 15: Battlestar Galactica Actual Play, Part 2

In episode fifteen of Carnagecast, the actual play recording of Battlestar Galactica with the Battle-all-stars continues, picking up with Carlo’s ominous reminder of a Cylon in the group’s midst. Later on, a state of emergency catches everyone by surprise.

Carnagecast 14: Robin Lea of Peryton Publishing and Betrayal at House on the Hill

In episode 14 of Carnagecast, we go back to Peryton Publishing, this time to speak with the dark empress Robin Lea. She talks a bit about the games she ran at Carnage in Wonderland and her upcoming projects, both role-playing and fiction. Autopsy of a Game turns the incisive minds of Dan and Tyler upon Betrayal at House on the Hill, a horror game with a cult following. Continue reading