Carnagecast 40: Gygax Magazine and Gary Con

Carnagecast logo.In episode 40 of Carnagecast, James Carpio, games editor of Gygax magazine, joins us to talk about the launch of the periodical, the process of assembling a magazine’s worth of content and finding the balance in the old and new schools of role-playing. He also shares some of his trip this past March to Gary Con, an annual gaming convention held in Lake Geneva, Wisconsin in memory of Gary Gygax, one of the progenitors of role-playing games.

Through all of James’ endeavors — designing games, publishing content, running games at conventions, putting on conventions and more — there runs the common thread of the positive influence games can have on people’s lives as a social outlet. Continue reading

Carnagecast 39: Carrion Crown: Broken Moon

Carnagecast logo.In episode 39 of Carnagecast, Dan, Hunter and Toby return to discuss the third chapter of the Carrion Crown adventure path, Broken Moon. Our heroes ventured into the Shudderwood of Ustalav, wherein Victor the unflappable coach driver made his debut, resolute against the strains of ethereal music. At an exclusive hunting lodge and in the depths of the forest, there was a cavalcade of every NPC in Golarion, their names all embroiled in a “Slavic consonant pile-up,” as Toby put it.

Broken Moon is somewhat characterized by that cavalcade of NPCs, many of which monologue about the minutiae of local lupine politics. Still, the adventure works in a fun final setpiece which sees a showdown with Auren Vrood, whom the characters have chased since The Haunting of Harrowstone. Dan marks Broken Moon as his favorite chapter in the path to date. Hunter reveals just how much he loves to play the ghost NPCs.

Also! Like the official Carnage page on Facebook. It’s page-riffic. Continue reading

Carnagecast 38: Unity Games XIX

In episode thirty-eight of Carnagecast, Sarah brings tidings from Unity Games, a one day board game extravaganza held annually in Massachusetts. Highlights of the day include teaching Power Grid: The First Sparks, learning Hansa Teutonica and Stone Age, plus the chance to meet up with Carnage friends outside the Carnage convention itself.

We also talk a bit about teaching games, Sarah’s particular techniques for doing so, and finding the balance between achieving fluency in games one already likes versus trying every new title that comes out of Essen. Continue reading

Carnagecast 37: Carrion Crown: Trial of the Beast

In episode thirty-seven of Carnagecast, Dan, Hunter and Toby return to the show to discuss their further adventures in the Pathfinder adventure path, Carrion Crown, following on from their first excursion in The Haunting of Harrowstone. From the sleepy village of Ravengro, the heroes stride further to the relative metropolis of Lepidstadt, embroiling themselves in the trial of a monster and nefarious doings of the Whispering Way.

Trial of the Beast saw the birth of Ustalav’s pickle motif, viz. the “mob of angry pickle farmers,” plus some of the most fun Toby’s had in the campaign to date in the titular court proceedings, but also warrants critique on the topics of tacked-on dungeons for the purposes of leveling and deprotagonization of player characters during narrative climax. Continue reading

Carnagecast 35: 24 Hour Charity Gaming Marathon at Quarterstaff Games

In episode thirty-five of Carnagecast, Jeff Durochia and Brennan Martin tell us about the charity gaming event Extra Life and the 24 gaming marathon they’re hosting at Quarterstaff Games in Burlington, Vermont to raise money for the local Children’s Miracle Network hospital, Fletcher Allen Health Care.

This October, Quarterstaff opens its doors from 8:00am Saturday the 20th to 8:00am Sunday the 21st to host 24 hours of tabletop gaming to raise money. Highlights include midnight Draft ‘Til You Drop for Magic: the Gathering, A Game of Thrones utilizing the Dance with Dragons scenario, a warlord rumble for Warhammer 40,000, many more board games, role-playing games including Pathfinder, Dungeons & Dragons, Legend of the 5 Rings and more — Brennan is crafting three dimensional tiles for Settlers of Catan. One twist for Extra Life players that Quarterstaff offers: a $5 entry donation gains players tokens they can use to bend rules of the games they play. Those tokens translate into more donations for the Team Quarterstaff fundraising efforts.

Whether people come for the full 24 hours or drop in as their schedule allows, Jeff hopes to provide a mini-convention atmosphere, allowing people to try games and experiment with new and untried games. And, of course, people can contribute whatever they’re able to the fundraising efforts. Donations are just as important as pledges.  With his perspective analyzing birth statistics for the health department, Brennan reminds us there are living, breathing people who will benefit directly from the money raised through Extra Life. Continue reading

Carnagecast 34: Arthur, King of Time and Space

In episode 34 of Carnagecast, cartoonist Paul Gadzikowski joins us to talk about his early brushes with tabletop role-playing, cartooning, his on-going series Arthur, King of Time and Space, the changing ways in which we create and consume stories, plus his long-standing interest in the Arthurian mythology and how its characters have been interpreted over the years, such as Arthur’s multiple faces, from high king of a fairy tale realm to warlord in post-Roman Britain.

In addition to our usual show links below, Paul has provided his own annotations and links to the episode’s conversation over on his Livejournal. Check them out! Continue reading

Carnagecast Extrasode 8: Fate of the Norns: Ragnarok

In extrasode 8 of Carnagecast, Andrew Valkauskas joins us to share his role-playing game Fate of the Norns: Ragnarok, now celebrating its twentieth anniversary with a third edition on Kickstarter. In Fate of the Norns: Ragnarok, players delve into the grim fantasy of a world without the sun or moon, when Fimbulwinter lays heavy on the nine worlds.

Hear about the rune-based resolution system Andrew developed, where a character’s essence and destiny play a hand in their success or failure, as well as how outside the traditional character progression, a meta progression provides a mechanical kick for hearty warriors not only to relish every battle that may be their last, but enhances the social aspects of role-playing, even in traditionally asocial aspects.

We also talk about the history of Fate of the Norns, from its conception as a computer game to the iterative development it goes through today from player feedback, and the success of the Kickstarter campaign, in how that process has informed the publishing of the game, particularly showing the need to reach a worldwide market.

Fate of the Norns: Ragnarok has currently reached its funding goal on Kickstarter, but the project doesn’t end until Sunday, September 16th. Visit the Kickstarter page to learn more and see the physical components of the game. Continue reading

Carnagecast 32: Nik Palmer and Iron GM 2012

In episode 32 of Carnagecast, Dr. Nik joins us, fresh from his travels to GenCon 2012. Nik tells us about Iron GM, an event which turns gamemastering into a competitive sport, and his experiences competing on the regional level — having become an Iron Contender at TotalCon — and the national at GenCon. Iron GM pushes Nik to stretch outside his usual GM style to develop his skills at “play[ing] without plan,” following the will of the players and facilitating epic action, as the competition demands that one “go big or go home.”

Find out what GMing muscles Iron GM stretches, what Nik stocks in his GMing toolbox and his most consulted tables in the AD&D Dungeon Master’s Guide. Continue reading

Carnagecast 31: Carrion Crown: The Haunting of Harrowstone

In episode 31 of Carnagecast, Dan, Hunter, Toby and Tyler talk about their experiences playing the Pathfinder role-playing module The Haunting of Harrowstone, first part of the overarching Carrion Crown adventure path. Filled with horror tropes, from the Gothic to the Hammeresque, Carrion Crown kicks off a tour of the Pathfinder campaign world’s Transylvania analogue, Ustalav, with the charred remains of a prison teeming with ghosts and supernatural phenomena.

Prospective players beware, this is spoil-all episode as Hunter pulls back the GM curtain to give a peek at how he chose to use and modify the written adventure. Dan, Toby and Tyler share their perspectives as players in the campaign, as well as some insight into their characters. Continue reading

Carnagecast 30: Lords of Waterdeep

In episode 30 of Carnagecast, the gang discusses Lords of Waterdeep, an Euro-style board game from Wizards of the Coast based on the perennially favorite world of the Forgotten Realms for Dungeons & Dragons. Rod runs down how the game works, then the conversation breaks out into how this game may appeal to different groups of people. Rod and Chuck point out that as Lords of Waterdeep mixes contemporary board game trends with a traditional role-playing world, it can bring the world of Forgotten Realms to a new audience beyond tabletop role-players, and potentially introduce longstanding Dungeons & Dragons players to a new kind of game for those nights when the whole group can’t get together for the campaign. Continue reading