Oscar Rios

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Oscar Rios is the president of Golden Goblin Press, specializing in Call of Cthulhu role-playing content. This year at Carnage 21, you can find Oscar running games of Robotech and Cthulhu Invictus, as well as performing Glimpses Into the Empire — LIVE!

TARA: What makes role-playing the Cthulhu mythos in a historical era uniquely interesting?

OSCAR: It’s a double escape for players. Their characters are living in another time and place, a citizen of a different historical period, be that the Jazz Era, the Victorian period, Dark Ages, or Classical period. Secondly, this individual is also involved in battling strange cults, monsters, and alien gods to defend mankind from their malignant horror.

TARA: How did you get involved with the Cthulhu Invictus setting?

OSCAR: I was a play tester to the original version, and became the setting’s biggest fan. I’ve written a large number of scenarios for the setting over the years, including the settings only published campaign, The Legacy of Arrius Lurco. My company, Golden Goblin Press, produced a supplement scenario collection called De Horrore Cosmico, and when we tried to publish a sequel  to that book Chaosium asked if we would take over the setting and convert it to 7th edition. We jumped at the opportunity and spent to next two years completely overhauling the setting from the ground up. Writing for Cthulhu Invictus for over ten years, I’d learned a lot about that period of history, its culture, mythology and the setting’s strengths and weaknesses.

TARA: Are you working on anything new you can tell us about?

OSCAR: We are finishing up several projects, including Riding the Northbound, a hobo-themed 1920s scenario; Tails of Valor, a Cathulhu scenario collection – yes, you play as a cat fighting the Cthulhu Mythos – I am re-writing a couple of scenarios for Britannia and Beyond, our first setting supplement for the new 7th edition Cthulhu Invictus; and will soon be writing a scenario for Tales of the Pacific, a 1920s scenario collection set across the Pacific islands).

TARA: What at Carnage are you excited about this year?

OSCAR: Getting away from my day to day grind, to relax gaming with great people on a mountain top resort in Vermont. What’s not to get excited about?  I’m also doing a live performance of Glimpses into the Empire on Friday night. That’s my fan-contributed segment on the ENnie Award-winning Miskatonic University Podcast, where I share amazing stories from the ancient world. There is also the Extra Life charity raffle, which we love supporting and participating in.

TARA: What’s your favorite thing about going to game conventions?

OSCAR: For gamers like me, it’s a safe place to be yourself, because this is my community. I’ve been going to gaming conventions since 1984, and it’s become a huge part of who I am. This is where people understand what I do, why I love it, and don’t judge me for it. That was true when I was 13, and it’s still true today. Gaming conventions are where I’ve made most of my friends. It’s where I found amazing people to work with in this industry, who helped me found Golden Goblin Press, and continue to help run it with me. In a cold and brutal world, gaming conventions are the warm glow of a window, the smell of a hot meal, and the soft bed of coming home. Sorry if I wax poetic, it’s kind of my thing.

To get in touch with Oscar, you can visit Golden Goblin Press’ official website and their Facebook page.

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Carnagecast 43: Role-Playing with Gaylord

Carnagecast logo.In episode 43 of Carnagecast, Gaylord joins us to talk role-playing games. His personal history with the form goes back to watching his stepson play with college friends in the dining room, including a notable encounter with the lich Adolf Hitler. From there, he went on to Vampire: The Masquerade, Call of Cthulhu and more.

Gaylord specializes in convention games, so we talk about the different needs of the four hour format versus home games. How does one handle the various kinds of players one gets at the table, particularly those who play their characters “sensibly” and those who are there for the glory of adventures followed to their gory conclusions? This leads to discussing the different levels of abilities and needs that a GM may encounter in a convention setting. Gaylord has related stories ranging from Call of Poohthulhu to Terra Incognita.

And, perhaps most importantly, we ponder whether spending a Willpower point in a Storyteller game is cheating. What do you think? Leave a comment behind the jump and check out the show notes for Tom’s Firefly pole dance. Continue reading

Carnagecast 16: Nik Palmer and Dominant Species

In episode 16 of Carnagecast, Interview with a Gamer features Nik Palmer, longtime GM and former Carnage board member — and since recording, winner of Iron GM 2012 at TotalCon — talking about the multi-table Call of Cthulhu event which he co-ran at Carnage in Wonderland, using props and aids to fire player imagination, awesomeness versus accessibility, self-publishing and more.

Chuck, Robert and Rod cut into Dominant Species for Autopsy of a Game. Rod likens it to a worker placement game that ebbs and flows as species dominance rises and falls. While enjoying the mechanics, Chuck points out that it’s over-long for such a game, often taking three or more hours. Robert dislikes the whole business, given how a random card can undo all one’s thought and effort. Continue reading

Carnagecast 8: Triple Play and Arkham Horror

In episode 8 of Carnagecast, Interview with the Gamer hits the road, visiting Triple Play in West Lebanon, New Hampshire. Co-owner Sean Wolfe gives a little bit of history on the business and reveals why he got into running a game and comic shop. Then Tony Vandenberg talks about running tournaments and organizing store events for the local gaming community.

During Autopsy of a Game, Dan discusses why he likes about Arkham Horror, the board game based on the horror and weird tales of H. P. Lovecraft, its many expansions and the game’s faithfulness or lack thereof to Lovecraft’s original stories. Then we talk a bit about the blending of tabletop gaming tropes with the Lovecraft mythos. Continue reading

Carnagecast 4: Tom Loney of Peryton Publishing and Dominion: Hinterlands

In episode 4 of Carnagecast, Interview with the Gamer meets up with Tom Loney, one of the brains behind the works of Peryton Publishing, purveyor of role-playing games, supplements and ‘zines.

Then we launch Autopsy of a Game’s first installment, a review and commentary segment in which sage panelists dissect a game with keen, analytical eyes. Or, more accurately, they opine a bit in the manner of friends chatting amiably. This episode’s game of interest is Dominion: Hinterlands and, by extension, Dominion itself.

Links

Interview with the Gamer

Autopsy of a Game

 

Carnagecast 2: Uncommon Nonsense and Andre Kruppa

In episode 2 of Carnagecast, Rod Sheldon fills us in on the Uncommon Nonsense Charity Auction, a silent auction of donated games and other items whose proceeds benefited victims of flooding in Vermont caused by Hurricane Irene.

Next, Interview with the Gamer visits Andre Kruppa, known on the New England convention circuit for his games’ theatrical production values and high immersion Call of Cthulhu and Lovecraftian horror scenarios. Continue reading