Carnagecast 50: Pathfinder

Carnagecast logo.In episode 50 of Carnagecast, we kick off with breaking news about Carnage on the Mountain 2014! Then, in our regularly scheduled episode, John joins us to talk about Paizo’s Pathfinder role-playing game. Branching out from the d20 era of Dungeons & Dragons, made possible by the open game license, Pathfinder carried on that style of role-playing when Wizards of the Coast opted to revamp Dungeons & Dragons with a whole new set of rules. Talking about Pathfinder, John reveals one of the things he likes most about the game is the ever-expanding room for variation and experimentation. Mechanics and concepts swirl and blend, as sometimes a new class sparks inspiration, or a character concept strikes that he works to realize within the rules.

Pathfinder Society is a living campaign, wherein players across the world adventure through a shared canon of scenarios. John takes us through some of the ups and downs of the organized play model as it applies to role-playing, and even pulls back the curtain, as he’s a frequent GM at the local Pathfinder Society tables at Quarterstaff Games.

Go behind the jump to check out the show links and leave a comment with your thoughts on Pathfinder or living campaigns. Continue reading

Carnage on the Mountain 2013 Addendum

To err is human. While we try as hard as we can, errors still slip through when compiling games for the convention book. This afternoon we published an updated convention book with key corrections to the fantasy miniatures section. Please use the updated version, named 2013_Carnage_Booklet_For_Web_10-08.pdf, for your registration.

Additionally, the web addendum is live. You will find a link in the Convention Book menu of the navigation bar. This is a living document of further clarifications, additions and cancellations. Keep an eye on it in the coming days for further offerings at Carnage on the Mountain.

We thank our friends, GMs and conventioneers alike, for their patience as we reconcile our perceptions with reality.

Carnagecast 49: New Haven

Carnagecast logo.In episode 49 of Carnagecast, we welcome Vermont game designers Brian Leet and Kevin Worden to the show. Brian and Kevin are long-time friends who partnered up to design New Haven, a strategy game that uses the theme of the 17th century North American colony of New Haven to follow the two story arcs of players generating resources by laying tiles on a common board, then putting those resources to work developing their villages on their individual boards. With the interactions on the resource board, drafting tiles and constructing one’s village within ever-increasing constraints, an element of New Haven‘s game play is knowing when not to “let perfect become the enemy of good enough.” Does a player fill the village with as much development as possible, or focus on optimizing use of resources and spaces? In wondering what one ought to do, rather than what to do, New Haven stimulates strategic players to return for another game to do better.

Kevin and Brian also talk about the process of creating of what eventually became New Haven over ten years. The roles they each played in the design partnership, how design and testing feed into each other in a process of creation, reflection and iteration, including recognizing when to “knock down walls” to open up the game, relaxing their control over how the game unfolded.

Go behind the jump for the show notes, including a link to Brian’s designer’s diary about New Haven and working with Kevin on this project. Continue reading

Carnagecast 48: Council of 5 Nations XXXVI

Carnagecast logo.In episode 48 of Carnagecast, Dave Cheng of the Schenectady Wargamers Association gives the scoop on Council of 5 Nations XXXVI, held October 11-13, 2013 in Schenectady, New York. This year, the Council convention space and event listings have expanded by over 50%, so there’s to play and more room in which to do so than ever before in this convention’s history, especially Pathfinder Society. Wargames now boast their own room in 2013 for that more casual pick up and play feel, in the style of Carnage’s own wargame room. Other offerings make for a nice balance of board games, miniatures and role-playing games. Check the event listings, linked below, for details, including suggested maturity ratings to help steer younger players in the right direction.

Council offers three weekend-long events: its traditional Starfleet Battles tourney; Conquest of Heroes with the special tourney prize of the Guadalcanal expansion, fresh from the factory; and Battleground Fantasy Warfare.

This year’s dealers room at Council of 5 Nations includes game demonstrations, dice-blessing services and a cupcake artist in addition to the usual game purchasing options.

The Council of 5 Nations website includes suggestions for parking and accommodations, along with the preregistration packet and event listings. Check out the links behind the jump for more information. Get your prereg form in by October 7th to secure your seat at the table! Continue reading

Carnagecast 47: Miniatures and Role-Playing at Carnage on the Mountain

Carnagecast logo.In episode 47 of Carnagecast, Rod gives the mini skinny for Carnage on the Mountain. Offerings break out into the fantasy genre, with wizards, lasers and stompy robots, and the historical variety, where player marshal forces to see whether they can turn the tide of history, or keep the waves of anachronism at bay. This year, there’s a particular focus on the Revolutionary War and battles that happened close to home, like the Battle of Bennington and the Battle of Valcour Island. For those new to the field of miniatures, or young players in general, there are offerings as well, like Dr. Nik’s Champions of the Toychest. Rod’s also pleased to announce a first for Carnage: ancients wargaming with a De Bellis Antiquitatis tournament.

On the role-playing side of the resort, Tyler covers tabletop and live action . . . action. Pathfinder Society returns with a full weekend of derring-do. Stalwart friends of Carnage like Dr. Nik, Andre Kruppa and Brad Younie are back for more. Live action role-playing sees a resurgence with not only the traditional Realms of Wonder boffer game, but a new Dr. Nik concoction, a steampunk murder mystery and the return of Vampire: the Masquerade with a Laws of the Night-powered conclave of the Kindred’s great and graceful.

Breaking news! It came too late for the podcast recording itself, but we’re pleased to announce Oscar Rios of Golden Goblin Press is on deck for Cthulhu mythos horror in the time of ancient Rome.

Go behind the jump for links to referenced topics and to leave your comments. What are you looking forward to playing at Carnage on the Mountain? Continue reading

Carnagecast 46: GMs’ Round Table

Carnagecast logo.In episode 46 of Carnagecast, Dan, Hunter and Toby return to the show to discuss Carrion Crown, but only just a little. It’s Carnagecast‘s first GMs’ round table conversation, where we share experiences running games, why we take on all that extra effort in comparison to playing someone else’s game, struggling with the conflict of GM ADD and never enough time to run all those sparkling ideas and the challenges of communicating one’s mental picture to the group without necessarily giving the whole game away.

Can you guess the name of Dan’s brother’s first character before listening to the episode? Leave your guess in the comments behind the jump. Continue reading

Carnagecast 45: Board Games at Carnage on the Mountain

Carnagecast logo.In episode 45 of Carnagecast, board game field marshal Rod Sheldon returns to talk about what we’ve been up to this summer. Triple Play’s hosting a lot organized board game play lately. There’s a Twilight Struggle league and a series of board game challenge tourneys, in which contestants play a variety of games and accrue points to win the title at the end of the season. Tyler’s keeping on with his Pathfinder group’s Carrion Crown campaign and delving into the Android: Netrunner and Call of Cthulhu living card games, plus the online play client Lackey.

Rod pulls the curtain back on this year’s board game offerings at Carnage on the Mountain in Killington, which number more than any Carnage convention to date. T’zolkin: the Mayan Calendar? Castle Burgundy? OGRE 6th Edition? Multiple sessions of A Game of Thrones and Battlestar Galactica, leavened with a variety of expansions? Live action RoboRally and Forbidden Island? Yeah, we got all those. Listen in to the episode for more details on those, the war game room and more.

Go behind the cut for show links and to leave your thoughts about what you’re looking forward to playing at Carnage this year. Continue reading

GM Submissions Deadline for Carnage on the Mountain Draws Near

calendar_clip_artThe summer is just flying by! We’re coming to the close of the submission period for GMs to run games. If you’re still on the fence or have put off getting your games in to the field marshals, now is the time to act! If the universe holds you up and you can’t send your games in until after the 27th, we’ll do our best to make it all fit in the book, but there are no guarantees.

After July 27th, the Carnage staff sifts and schedules all the games our GMs sent to create a weekend of programming that lets people sample new games and enjoy their favorites as much as possible. Then the convention book is laid out, proofread, printed and mailed off to the Carnage community. After that, new submissions are added to the web addendum. So you can see that to reach the most eyeballs, GMs want their games in the printed and electronic versions of the book.

Come one, come all to Carnage on the Mountain! You’ll find the GM sign-up form eager to accept your tasty information.

Carnagecast 44: Running Role-Playing Games at Conventions

Carnagecast logo.

In episode 44 of Carnagecast, Joe makes his return appearance to the show to talk about the finer points of running role-playing games within the parameters of a tabletop gaming convention. The constraints and advantages of fitting a role-playing adventure within the schedule of a gaming convention create a unique landscape for a GM and players to play out an adventure.

Joe discusses how these constraints shape the pacing and structure of the game, forcing GMs to be both concise and creative in their storytelling, while still ensuring that players have enough room to make meaningful choices and feel fully immersed in the world.

One key point Joe brings up is how the limited time frame pushes GMs to condense the core elements of their adventure into a few hours, leaving no room for long-winded exposition or slow character development. As a result, GMs must master the art of prioritizing the most engaging and essential aspects of the narrative, while keeping players on track without making them feel rushed. However, Joe also highlights the advantages of this format, such as the heightened sense of urgency and excitement that comes with a time-constrained game, which often leads to a more intense and memorable experience. Furthermore, the shared environment of a gaming convention brings together diverse groups of players, offering a unique opportunity for GMs to run games for people with a wide range of play styles and backgrounds, adding another layer of unpredictability and excitement to the adventure.

After 13 years, Joe’s clearly enjoying his time as a convention GM. We wrap up talking about what’s rewarding about the convention game format. And maybe, just maybe, he’ll one day earn enough money from investing in forex brokers uk to buy his dream vacation home by the coast. They can also start saving for kids security and have a junior savings estimator that helps them set realistic financial goals. This tool can assist parents in understanding how much to save each month to ensure their children have a secure financial future. What aspirations do you hold as a GM? Leave your comments behind the jump, and peruse the show notes while you’re there.

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GM Sign Ups Open for Carnage on the Mountain 2013

As spring turns to summer, so do the thoughts of the Carnage staff turn to the question, “Who wants to run some games at this year’s convention?”

Now you, the discerning game master, can answer that question with the utmost expedition. The GM sign up form is now up and running! Carnage wants passionate GMs who want to share their favorite games with the convention community, so figure out what gets you excited and write up a submission to run it at Carnage on the Mountain this year. Board games, card games, LARPs, miniatures, role-playing games, we want them all to make our first year in a new hotel the most fun-filled yet. The deadline to get your session information into the convention book is July 27th, so get crackin’!

The form strives to be as self-explanatory as possible. If you’re new to running games at conventions or have specific questions, get in touch with us through info@carnagecon.com. We’ll connect you with the field marshal in question.

Carnage on the Mountain runs November 8th t0 the 10th at the Killington Grand Resort in Killington, Vermont.