As we kick things into gear behind the scenes for Carnage 14, we’d like to invite all our hard-working GMs to let loose the ideas that simmered away all winter, just waiting for the right moment.
The right moment, of course, is that the GM sign-up form is back and ready for action. Pour all your glorious, incandescent thoughts and strokes of genius into its samite fields, from where they progress to take form in the crucible of our mighty event database.
If you’re new to the sign-up form, take a look behind the jump for more information about filling it out the maximum happiness of all parties involved.
Rules of the Game
Let’s run through the sections of the form:
GM Contact Information
This is the easy bit. It’s how the relevant field marshal can contact you prior to the convention in case of scheduling conflicts, clarification of what your game might entail and all that.
Event Information
The nitty-gritty about your game: the name of the game or adventure, which category of gaming — board, card, miniature or role-playing — it falls in and a description. The description is key in that it hooks in prospective players with a glimpse into what they can expect from the game: plowing through Imperial stormtroopers, delving the depths of Moria, or optimizing farm production, for instance. Keep it snappy and engaging; this is your one chance to make your pitch to the widest audience possible.
Game system applies if you’re using a particular rule set, mainly in miniatures and role-playing games. The difference between editions of a game — Dungeons & Dragons third edition versus fourth, for instance — can matter significantly to some people, so be clear. The maximum and minimum number of players control the fate of many, as that maximum is the most players your game can handle. Consider carefully.
Scheduling Information
There are two sets of fields here, one for your first choice of a time slot and one for a backup, in case there are no more tables available in the first slot. There are XX official slots in Carnage’s gaming schedule. There’s plenty of time around these slots for open gaming, but these are the time slots in which everything in the convention book fits:
- Friday afternoon, 1pm to 5pm
- Friday evening, 7pm to 11pm
- Saturday morning, 8am to 12pm
- Saturday afternoon, 1pm to 5pm
- Saturday evening, 7pm to 11pm
- Sunday morning, 8am to 12pm
- Sunday morning, 10am to finish
- Sunday morning, 1pm to 5pm
The two pulldown menus for day and time slot let you mix and match freely, so be certain you’re choosing a time slot that exists. No one’s showing up for a 7pm game on Sunday.
And finally, have you GMed at Carnage before? It lets the Carnage staff know if you have an established history with the convention or not.