Carnage GMs Nominated for ENnies

ENnies_LogoTwo Carnage GMs have been nominated for ENnies, awards bestowed by voting fans on their favorite role-playing game products and publishers of the year.

Nik Palmer’s The Deadly Seven, a supernatural horror adventure set in the modern era published by his own company PaNik Productions, has been nominated for Best Electronic Product.

Jeff Talanian’s Astonishing Swordsmen & Sorcerers of Hyberborea, recreates the old school feel of delving into dungeons and exploring savage frontier wilderness.

Congratulations to our friends for getting the nod of recognition from the ENnies and to all the other nominees as well. Now go check out Jeff and Nik’s games!

Carnagecast 32: Nik Palmer and Iron GM 2012

In episode 32 of Carnagecast, Dr. Nik joins us, fresh from his travels to GenCon 2012. Nik tells us about Iron GM, an event which turns gamemastering into a competitive sport, and his experiences competing on the regional level — having become an Iron Contender at TotalCon — and the national at GenCon. Iron GM pushes Nik to stretch outside his usual GM style to develop his skills at “play[ing] without plan,” following the will of the players and facilitating epic action, as the competition demands that one “go big or go home.”

Find out what GMing muscles Iron GM stretches, what Nik stocks in his GMing toolbox and his most consulted tables in the AD&D Dungeon Master’s Guide. Continue reading

Carnagecast 16: Nik Palmer and Dominant Species

In episode 16 of Carnagecast, Interview with a Gamer features Nik Palmer, longtime GM and former Carnage board member — and since recording, winner of Iron GM 2012 at TotalCon — talking about the multi-table Call of Cthulhu event which he co-ran at Carnage in Wonderland, using props and aids to fire player imagination, awesomeness versus accessibility, self-publishing and more.

Chuck, Robert and Rod cut into Dominant Species for Autopsy of a Game. Rod likens it to a worker placement game that ebbs and flows as species dominance rises and falls. While enjoying the mechanics, Chuck points out that it’s over-long for such a game, often taking three or more hours. Robert dislikes the whole business, given how a random card can undo all one’s thought and effort. Continue reading