Carnagecast 30: Lords of Waterdeep

In episode 30 of Carnagecast, the gang discusses Lords of Waterdeep, an Euro-style board game from Wizards of the Coast based on the perennially favorite world of the Forgotten Realms for Dungeons & Dragons. Rod runs down how the game works, then the conversation breaks out into how this game may appeal to different groups of people. Rod and Chuck point out that as Lords of Waterdeep mixes contemporary board game trends with a traditional role-playing world, it can bring the world of Forgotten Realms to a new audience beyond tabletop role-players, and potentially introduce longstanding Dungeons & Dragons players to a new kind of game for those nights when the whole group can’t get together for the campaign. Continue reading

Carnagecast 29: Carnage Noir Update

In episode 29 of Carnagecast, we bring news of Carnage Noir. The convention’s coming up the first weekend of November in Fairlee, Vermont. Game submissions are rolling in, but the deadline looms at the end of July for submissions to be included in the convention book.

Rod brings news of CCGs and board games, including special multi-table sessions of Battlestar Galactica and A Game of Thrones (second edition), plus the return of the kids’ gaming area for the younger set.

Griff’s got the miniatures pulse, with Centuries of Conflict covering the 20th century in historical miniatures — not the 19th, as Griff states in the recording — plus Warhammer Fantasy, Warhammer 40,000, Warmachine and maybe even some Flames of War.

Gaylord talks through the GM’s dilemma of fitting role-playing scenarios into noir and hits on a switcheroo solution that should pique the interest of no small number of players.

Update! The Winter Kotei has moved to allow for a Saturday Legend of the 5 Rings tournament at Carnage. Continue reading

Carnagecast 24: David Cheng of the Schenectady Wargamers Association and Endeavor

In episode 24 of Carnagecast, we catch up to David Cheng, then still basking in the hubbub of Carnage in Wonderland. David recaps his weekend spent participating in DipCon 2011, then tells us about the Schenectady Wargamers Association and their many events through the year, especially Council of 5 Nations, held every October in Schenectady, New York.

For Autopsy of a Game, Chuck, Robert and Rod gather round the table to talk about Endeavor, a semi-abstract colonization title from Z-Man Games in which players establish trade routes to other parts of the globe to build up the non-specific European powers they each represent. Robert makes no bones about his love for Endeavor as he frequently — though not today — puts the question: “Endeavor: great game or greatest game?” While initially enjoying it, Chuck found the appeal wore off as the dominant strategies emerged from repeated plays. Robert counters that the random mix makes it a game of opportunity. Continue reading

Carnagecast Extrasode 2: Carnage Round Table Convention Roundup

In extrasode 2 of Carnagecast, Christy, Chuck, Robert and Rod gather for the first Carnage round table discussion. The topic at hand is conventions and games. Where have we been, where are we going and what are we playing on the way?

If you’re at any of the upcoming conventions and game days, look for the folks in Carnage shirts and say hello! Continue reading

Carnagecast 16: Nik Palmer and Dominant Species

In episode 16 of Carnagecast, Interview with a Gamer features Nik Palmer, longtime GM and former Carnage board member — and since recording, winner of Iron GM 2012 at TotalCon — talking about the multi-table Call of Cthulhu event which he co-ran at Carnage in Wonderland, using props and aids to fire player imagination, awesomeness versus accessibility, self-publishing and more.

Chuck, Robert and Rod cut into Dominant Species for Autopsy of a Game. Rod likens it to a worker placement game that ebbs and flows as species dominance rises and falls. While enjoying the mechanics, Chuck points out that it’s over-long for such a game, often taking three or more hours. Robert dislikes the whole business, given how a random card can undo all one’s thought and effort. Continue reading

Carnagecast 12: Going Cardboard and Le Havre

In episode 12 of Carnagecast, the director of Going Cardboard tells us about creating the documentary that delves into designer board games. Then Autopsy of a Game gets into the economics of wharfside entrepreneurship as Chuck, Rod and Sarah talk Le Havre. Continue reading

Carnagecast 10: TotalCon and The Resistance

In episode 10 of Carnagecast, Interview with a Gamer talks TotalCon with Angelia Heroux, the event’s media director. The Massachusetts convention includes movies, discussion panels and tournaments in addition to the traditional role-playing and board game fare.

Then, in Autopsy of a Game, Rod, Chuck and Sarah talk about The Resistance, a social game in which players are either resistance members trying to succeed at missions or undercover spies working to thwart the resistance’s efforts. Rod thinks The Resistance is good for non- and casual gamers with its high strong social interactions, but still meaty enough for hardcore, strategy-oriented gamers to get into.

But then, Rod is always a Cylon. Continue reading

Carnagecast 6: James Carpio of Chapter 13 Press and Sekigahara

In episode 6 of Carnagecast, Interview with the Gamer catches up with James Carpio. When not running role-playing games, James also designs and publishes them, with such diverse titles as Death Race Z and Spookybeans.

Sekigahara comes under the knife in Autopsy of a Game. This episode’s subject is a war game covering the campaign that gave rise to the Tokugawa shogunate in 16th century Japan. Chuck rates it “delightful” while Sarah would agree to play it. Continue reading