Special Offerings at Carnage XX

As the countdown to Carnage XX marches on, we wanted to highlight some special offerings at the convention this year. Falling outside the usual categories like board games or miniatures, these are the special kinds of events you often find only at conventions.

Extra Life Fundraising

Team NEG returns to Carnage to lead the charge in raising donations for Extra Life, the charity that benefits Children’s Miracle Network hospitals. Highlights include the Dungeon Crawl Classics meatgrinder adventure “Prince Charming, Reanimator,” the Star Wars cantina LARP “Episode 3.25: Incident at Kaba,” and a raffle of many, many donated prizes. You can hear it all straight from the folks behind Team NEG through their Q&A on Victory Condition Gaming.

Improvised Weapons Comedy Dungeons & Dragons Shows

The Burlington-based actual play podcast Improvised Weapons, featuring improv comedians playing Dungeons & Dragons, makes their Carnage, convention and live performance debut with two shows on Friday evening of the convention, November 3rd at 7 and 9pm. Horses may be punched. Sample some episodes of the podcast itself, then check out the cast’s recent appearance on Victory Condition Gaming, where they talked about role-playing, comedy and who would win a mayonnaise-drinking contest.

Ghost Stories with Golden Goblin Press

Oscar Rios, owner of Golden Goblin Press and Call of Cthulhu writer extraordinaire, hosts late night ghost stories by the fireside at 11:30pm on Friday. Tell your own story for a chance to win one of Golden Goblin Press’ horror fiction collections, or just come to listen if you dare.

Sip and Felt

Saturday evening, Scratch Makerspace teaches you a new craft while you make some fun and geeky needle felted creatures. Learn to make needle felted models of your favorite characters, or an adorable critter. Materials fee applies. See the event listing for details.

Gemhammer & Sons Dungeons & Dragons Live Game

Gemhammer & Sons‘ on-going live game, traveling from convention to convention, arrives at Carnage on Saturday night. Catch up on previous episodes and then settle in for the show as the party tries to get something, anything, accomplished.

Gamers for a Cure

Gamers for a Cure will be raising money for cancer research with a raffle in the Northstar vendors’ room, and the Dungeons & Dragons tournament “The Gauntlet!”

Cube of Death Pub Trivia

Now in its 7th year at Carnage as a late Saturday night tradition, Cube of Death is pub trivia with a role-playing twist. Assemble your elite squad of minutiae-masters, discover whether your team will play as the sneaky thief, the doughty warrior or other character class, then answer questions plumbing the depths of nerd trivia to do damage to your competitors and knock them out of the game!

Check out the special events category on Carnage’s Tabletop.Events page for all these and more!

Local Designers Offer Demos and Playtests at Carnage XX

This year at Carnage XX, the convention is pleased to present a selection of regional game designers showing off games both in design and ready for prime time. Some will be available for perusal in the vendor room — Northstar Room, on the ground floor of the Killington Grand — and others are on the formal schedule in the Oscar Wilde Ballroom, just down the hall from the Northstar Room.

Epic Endeavor Games (Northstar Room)

Pocket Kung Fu (Demo / For Sale)
The Original Kung Fu Fighting Microgame, 2-6 player
Turn your table top into an arena full of Kung Fu masters with Pocket Kung Fu! (Everyday) objects like books, glasses, or cellphones transform into active game elements as fighters leap, flip, and battle their way to victory. This portable game can be played anywhere, in between other games, while ordering food, or even while waiting in line.

Vigilante (Demo)
1-4 player, semi-cooperative, campaign
In Vigilante, you create a character of your own design by building a deck of abilities, weapons, allies and locations. You and your fellow players work together to defeat the Criminal’s forces and schemes before the “Grand Scheme” timer runs out. Be sure to manage the Public’s opinion so as not to fall out of favor with those you seek to protect — or game over!

The Excavators (Demo)
1-4 player
Dig into the adventure as you and your team uncover lost treasures in search of the ultimate prize. Compete with up to 3 other players as you attempt to match artifact pieces, scoring points and ultimately grab the ancient artifact of lore. This unique spin on Rummy combined with pulp adventure will get your heart racing!

2 Ton Porcupines (Northstar Room)

Kapow! (Demo)
Our first project is Kapow!, a comic hero vs. villain dice-battle showdown. Use a mix of static power dice and customizable “Action Dice” (with removable faces) to perform superhero moves and unique special powers. The Kickstarter launches in late October 2017!

 

First Stall Productions (Oscar Wilde Ballroom)

History 101: The POTUS Punch-Out (Demo)
What if all the former U.S. Presidents walked into a bar? In this unique new board flipping game you will be leading a team of former presidents and competing to see what former President will still be standing when the dust settles.

See the convention schedule for scheduled demo times and sign up for one.

Society of Ultimate Evil and Terror the Card Game – S.U.E.T (Demo)
Play an Evil Genius competing to gain entry into the Society of Ultimate Evil and Terror. To do so you must be the first to complete a doomsday device and blackmail the world.

See the convention schedule for schedule demo times and sign up for one.

Endeavfour Studios (Oscar Wilde Ballroom)

Apoc.EXE (Playtest)
You and up to 3 of your closest thrill seeking friends could try to survive the end of the world. Whether you survive or not, please remember one thing: don’t touch the zombie T-Rex –or was it don’t let it touch you?!

See the convention schedule for scheduled demo times and sign up for one.

 

 

Resonym (Oscar Wilde Ballroom)

Visitor in Blackwood Grove (Demo)
Fresh from its successful Kickstarter campaign, a mysterious Visitor has crash-landed in Blackwood Grove. Race to figure out the secret rule and save the alien in this induction game by local designers! This is a quick game, demos will continue thru out the slot.

See the convention schedule for scheduled demo times and sign up for one.

Limited Edition Carnage XX Playmat Available for Preorder

Carnage is pleased to announce that as part of the 20th anniversary celebration, a limited edition playmat is now available for preorder. Measuring 24″ x 14″, this mat features the many incarnations of the Grim Reaper and the horsemen of the apocalypse that have graced Carnage memorabilia over the years. Never before have all the faces of the Reaper been seen together in one place, and once this mat has sold out, you may never see them all together again! A playmat like this helps you flop cardboard with a speed and efficiency unlike anything seen on a regular hard table surface. (Note that the above image is a close-to-final draft, and the final version will likely vary slightly.)

This playmat is a limited edition item. Preorders will be accepted through Tabletop.Events’ merch page until the end of October 24th, due to lead time for production and shipping. After that, your only hope to score one of these commemorative mats by placing first in one of the events below:

Six of these commemorative playmats will be won by players this year at Carnage XX. You can trust to your skills to see you through one of these tournaments, or you can ensure you’ll own a piece of Carnage history by ordering one before the end of October 24th. Either way, after Carnage XX, this limited edition playmat will never be available again!

All Carnage art was created by Richard Emery. This playmat was designed by Hannah McMillen, and produced by Inked Gaming.

One Week Remains to Preregister for Carnage XX

Picture of the Grim Reaper holding out a magic 8-ball. Text reads, "Signs point to Carnage registration closing on October 24th. Get your badge now and play all of the cool games at Carnage! registration.carnagecon.com 11.3.17-11.5.17, Killington, VT

The preregistration period for Carnage XX is coming to an end. If you haven’t purchased your badge yet, or have friends who haven’t, this is your opportunity to save a couple bucks and know exactly what you’ll be playing come the convention.

After October 24th, badges will be available at full rates starting the morning of Friday, November 3rd, either online through Tabletop.Events or at the convention registration desk in the lobby of the Killington Grand Hotel. You have until October 24th to take advantage of the preregistration discounts, and then all the badge prices go up.

For those attendees who have already preregistered, you have until the end of the 24th to finalize your game sign-ups for the convention. If you haven’t looked at your schedule since the initial mad dash, maybe this is a good time to look things over and see what you think of current offerings on the schedule. After the 24th, ticket sales will close as well, so that we can create everyone’s badge and rundown of games for which they’ve signed up. Ticket sales will reopen along with badge sales on November 3rd, at which point badge-holders can manage their game sign-ups through Tabletop.Events all weekend long.

As always, any questions can be directed to info@carnagecon.com. If you’re not yet following Carnage on Facebook and Twitter, those are good channels to get news about the convention as it’s posted.

New Starfinder Scenario and Friday Afternoon Seats

With the convention less than a month out, the schedule is pretty well set, but there are some additions we wanted you to know about.

Astral Source: Infiltrating the Liminal Zone

Per Eisenman has taken Paizo’s new Starfinder rule set and used it to power his own creation, Astral Source. In 2121, Earth’s solar system is a very different place: “The Corporatocracy provides a benevolent oligarchy in the inner system, while the outer system is a frontier where the Resistance takes root.”

Check out the full write-up and get your ticket on Tabletop.Events.


More Friday Afternoon Seats

The Friday afternoon slot at Carnage keeps growing in popularity every year, to the point that soon after registration, there were only a handful of seats available in role-playing games outside the organized play categories. Thanks to the graciousness of our GMs, these role-playing scenarios have seats available for the Friday afternoon crowd:

  • Summer Break and Killer Birds — Robots, magnitrine drives, gauss freighters — this is the 80’s as it should have been.
  • The Big City Caper! — Mix one mad scientist, two criminal masterminds, three sports championships, four powerful and mysterious artifacts, five families, and the 1924 Democrat National Convention, and you’ve got a recipe for adventure!
  • Village in the Mists — The designer himself of the old school-inspired Thunder Classic Roleplaying dares you to solve the mystery of the abandoned village Kembi!

If you’re not already, be sure to follow Carnage on Facebook and Twitter.

Carnage No-Ship Math Trade: The 20th Anniversary Edition

Carnage’s traditional no-ship math trade is now live on BoardGameGeek, guest-helmed by Carnage’s own board game field marshal, Rod Sheldon, while Matt Golec takes the year off to be a gadabout.

A math trade is a way of swapping games you no longer want, aided by a computer program which constructs a web of trades based on what individuals are offering and willing to accept in return. Once the offer period ends, you can compose your want list, things you’d like to get and what you’d exchange for them. The computer crunches possibilities and works out an optimal series of trades. The “no-ship” part means the trades are done in person, specifically during the afternoon of November 5th at Carnage XX. Drop off any games you are swapping away and pick up what you’re receiving in return. It’s that easy!

The offer period closes October 23rd at 9:00pm, so you have until then to decide whether to participate. Head on over to the BoardGameGeek list check out what folks are offering. You can also read the instructions on how to participate. They’re meant to lead you through step by step, and you can also ask questions in the comments section if something’s unclear.

Adventurers League Registration Update for Carnage XX

When registration opened last Monday, attendees may have noticed that none of the Dungeons & Dragons games listed within the Adventurers League Organized Play category were available for sign-up. Adventurers League offerings at Carnage have been coordinated by Mark Merida with the Role Initiative, as in the last few years. To help explain the delay in the opening of registration for Adventurers League games and the plan going forward, Mark prepared the following (you can download the original PDF here):

Dear Carnage Community,

You may have noticed that registration for Adventurers League has been delayed past the start of Carnage’s pre-registration. This was caused by a miscommunication on our end, and we regret the impact that this has had on Carnage registrants, Adventurers League players, and our Kickstarter patrons. We understand that this has, despite our best intentions, caused an inconvenience to the Carnage community, and for that we apologize.

In an effort to open communication, we would like to announce that sign-ups for Adventurers League will open on October 2nd. All attendees will be able to access our registration section in Tabletop Events, and select the games of their choice. While we understand that this later date is an inconvenience, we hope that this clarification demonstrates our earnest desire to do right by the community of gamers who make this all possible.

We’re also excited to announce that as a good faith gesture to the community, we have collaborated with convention staff to offer a seat at each of our Tier 2 Author Only tables, available as prizes through a Carnage-orchestrated raffle that will take place after October 2nd. These are special events that provide limited access to exclusive modules that can only be run by their authors, the Adventurers League Admins.

We look forward to seeing you at Carnage!

Mark Merida, Convention Organizer
The Role Initiative

Carnage’s first concern is ensuring as smooth and pleasant a convention experience as possible for all attendees, from registration to the convention weekend itself. We truly regret any inconvenience or confusion this has caused attendees planning to participate in the Adventurers League games at the convention this year.

Looking forward, general registration will open on October 2nd as planned, with tickets made available through the Tabletop.Events registration system. For those interested in the “Author Only” tickets to be raffled off, you can stay up to date on how to participate here on the Carnage website, or on the convention’s Facebook and Twitter feeds. We will share how the raffle will operate in the coming days.

Thank you to everyone for your patience and good grace in working through this. We look forward to seeing you all at Killington for the convention!

Announcing Youth Rate Badges for 2017

After a number of inquiries from attendees this year, Carnage has decided to offer youth rate badges. For attendees ages 11 to 15, they can now register to play games at a reduced rate. Head over to the Carnage XX registration site to see the new badge rates. As always, all minors at Carnage are to be attended by a parent or responsible adult at all times.

For attendees qualifying for the youth rates who purchased badges before this announcement, they and a parent or responsible adult may visit the registration desk during the convention and request a refund of the difference between a full rate and youth rate badge.

Youth 10 years and younger may play in games for free, as in the past, on a walk-up basis as space is available and at the GM’s discretion. Saturday morning of the convention, there is a kids gaming area available, free for players 10 and younger to enjoy.

How to Register for Carnage Using Tabletop.Events

If you’re wondering how to navigate the online registration system Carnage is using this year, this post can give you a quick walkthrough on the basics.

Get Your Badge

Red circle highlighting the Buy Badges button.The first thing you need to do is get your badge. This is your ticket to the convention. From the registration home page, look for the green button in the right column labeled “Buy Badges.”

Note: If you are GMing at the convention and have events on the schedule, you already have a badge! Make sure you are logged in to Tabletop.Events with the account your Carnage field marshal asked you to create during the summer. You can check this by visiting Get Your Badge page and checking under the “My Existing Badges” header at the top of the page. If you see a badge assigned to you, you can skip straight to getting tickets, unless you want to buy badges for friends or family. If you don’t, double check with your field marshal and they’ll help you get sorted out.

On the Get Your Badge page, you can choose which badges you want to buy. A weekend badge gives access to all events at Carnage for the whole convention, or you can choose badges for particular days, if you can only attend Saturday, for instance. A short form will ask for contact details of the attendee.

You can buy multiple badges, either by filling the form in again after clicking “Add to Cart,” or returning to the Get Your Badge screen through the Attend menu to choose a different type of badge. Each badge you add to your cart can have its own tickets associated with it, so you can register family members and friends this way all in one checkout. Just remember that whatever account buys the tickets for a badge manages them during the convention.

Get Tickets

After adding badges to your cart, click the “Buy Tickets” button to see the schedule of games for the weekend at Carnage. You can use the dropdown menus to filter by type of game — board game, role-playing games, etc. — the day and time it starts, or search for specific game names or rule systems.

A ticket represents your reserved seat in a game. That means you’re guaranteed a seat in the game, and that the GM and other players are expecting you to show up. If you want to add the game to your schedule, click the “Get Ticket” button. If you added multiple badges to your cart, you will see buttons to add an event ticket for each badge attached to your account. Likewise, during the convention, only the account that bought the badges will have the ability to add or remove tickets, so bear that in mind.

Game Full? Try the Waiting List!

Red circle highlighting the Notify Me button under waitlisting.

Should the game you want to play be full, click on the event name and scroll down to the Waiting List section of the page. Click the “Notify Me” button and get on the waiting list. If a seat opens up, you’ll get an email inviting you to take the seat, and then you can add the ticket like you would any other. (Also, Carnage will keep an eye on waiting lists. If we see games with high demand and not enough seats, we’ll do what we can to make more available.)

Get Merch

Once you’ve added all the badges and tickets you want to buy, you can also order any souvenir Carnage shirts you may want on the Get Merch page. This is by no means required, but if you think you want a T-shirt, preorders are really helpful to the convention in estimating how many of any particular size to print.

Check Out

Finally, you need to check out. Any screen with the “Checkout” button will take you there, or you can visit the Cart page through the navigation bar at the top of the page. Tabletop.Events accepts credit card payments. If you want to pay with cash or check, you can register at the convention registration desk at Killington, or mail a check with the paper registration form.

After Checkout

You can make changes to your event choices up until the end of October 24th. You can drop games from your schedule, add new ones, maybe even luck into something for which you’re on the waiting list. After the 24th, preregistration will close so Carnage can process all the badges and ticket packets.

Then, lean back and relax until the convention kicks off on November 3rd! Online registration will open again at 12:00pm, and then you can start making adjustments to your schedule for the weekend.

Hopefully this walk through will help make your registration for Carnage go easily. Tabletop.Events has lots of other bells and whistles, but those are the basics you’ll need to get yourself set for the convention. We’ll see you on the mountain!


Carnage XX, Vermont’s tabletop game convention, runs from November 3rd through the 5th, 2017 at the Killington Grand Resort in Killington, Vermont. Preregistration runs from September 18th to October 24th. You can follow Carnage on Facebook and Twitter for the latest news and updates.

Carnage XX Opens for Registration!

Text: "Register Now for Carnage. Registration closes 10.24.17."
Click to visit the online registration system and get your Carnage XX badge today.

Registration for Carnage XX has officially opened! This year, we are using a third party website, Tabletop.Events, to facilitate attendee registration before and during the convention this year. Visit our site there, Carnage XX 2017, to browse the schedule of games for the weekend. This system has the ability to filter the schedule by game type, rules used, time of day and search for keywords, so you can find exactly what you’re looking for fast.

How It Works

We have a short walkthrough written up if you’d like more detail about how to use the new online registration system.

Once you create an account with Tabletop.Events, you can purchase badges for yourself, friends and family members with a credit card and sign up for seats in games for all the badges you’ve purchased, plus preorder Carnage souvenir shirts. When you arrive at the convention, you can pick up your packet with your badge and tickets from the convention registration desk at noon on Friday and go enjoy the weekend!

This registration system works in real time, meaning the seats you see listed as open are available at that moment. If a game is full, you can get on the game’s wait list, which means you will be notified when a seat becomes available. Carnage staff will be keeping an eye on which games fill up to see where we might be able to add games to the schedule, so don’t be shy about using the wait list button.

After you’ve completed buying your badge, you can continue to manage your registration, adding and removing games from your schedule, until the end October 24th. At that point, registration will close until the convention begins so we can process badges and packets. After that, all financial transactions are final and game reservations can’t be adjusted until the convention begins.

Important Dates to Remember

Registration reopens noon on Friday, November 3rd, at which point preregistered attendees can pick up their packets. The online registration system then reopen so people can purchase walk-up badges and make their ticket reservations on their personal devices. If you need help or don’t have a web-ready device, the convention registration desk staff can give assistance.

If you’re looking for the traditional convention book and paper registration form, we still have it for you in electronic format as soon as we are able. Below you can download the paper registration form, and will be able to download the convention book when we are able to post it. Please note that if you choose to register by mail, your game choices will be entered as and when able by convention staff, and seats may no longer be available in your chosen games.