Carnagecast 39: Carrion Crown: Broken Moon

Carnagecast logo.In episode 39 of Carnagecast, Dan, Hunter and Toby return to discuss the third chapter of the Carrion Crown adventure path, Broken Moon. Our heroes ventured into the Shudderwood of Ustalav, wherein Victor the unflappable coach driver made his debut, resolute against the strains of ethereal music. At an exclusive hunting lodge and in the depths of the forest, there was a cavalcade of every NPC in Golarion, their names all embroiled in a “Slavic consonant pile-up,” as Toby put it.

Broken Moon is somewhat characterized by that cavalcade of NPCs, many of which monologue about the minutiae of local lupine politics. Still, the adventure works in a fun final setpiece which sees a showdown with Auren Vrood, whom the characters have chased since The Haunting of Harrowstone. Dan marks Broken Moon as his favorite chapter in the path to date. Hunter reveals just how much he loves to play the ghost NPCs.

Also! Like the official Carnage page on Facebook. It’s page-riffic. Continue reading

Carnagecast 37: Carrion Crown: Trial of the Beast

In episode thirty-seven of Carnagecast, Dan, Hunter and Toby return to the show to discuss their further adventures in the Pathfinder adventure path, Carrion Crown, following on from their first excursion in The Haunting of Harrowstone. From the sleepy village of Ravengro, the heroes stride further to the relative metropolis of Lepidstadt, embroiling themselves in the trial of a monster and nefarious doings of the Whispering Way.

Trial of the Beast saw the birth of Ustalav’s pickle motif, viz. the “mob of angry pickle farmers,” plus some of the most fun Toby’s had in the campaign to date in the titular court proceedings, but also warrants critique on the topics of tacked-on dungeons for the purposes of leveling and deprotagonization of player characters during narrative climax. Continue reading

Fiasco at Carnage Noir

The New England Role Players Association (NERPA) had its recorder out and rolling at Carnage Noir last month. Freshly released in their actual play podcast is a session of Fiasco that went down on Saturday of the convention.

Fiasco is more of a story-telling game than a traditional role-playing game “about ordinary people with powerful ambition and poor impulse control.” Players construct the basics of the story and guide the arc of the plot by drawing from pre-written lists of characters, MacGuffins, locations and more. Turn by turn, they frame and play out scenes in a story built to break bad on a scale worthy of the Coen brothers.

Thanks to NERPA for not only recording at Carnage, but making the episode available as part of their podcast.

Carnagecast 23: Betrayal at House on the Hill Actual Play, Part 2

In episode 23 of Carnagecast, the Dan, a Dan, Hunter, Jake, Toby and Tyler wrap up their game of Betrayal at House on the Hill. Missy realizes deep in her gut that Madame Zostra has betrayed them all — and then stumbles upon a revolver and dynamite with which to resolve the problem. As the heroes race to exorcise the house of malign powers, Professor Longfellow finds himself scrambling for his life as basement rooms fall away into the inferno one by one. Continue reading

Carnagecast 21: Betrayal at House on the Hill Actual Play, Part 1

In episode 21 of Carnagecast, the players assemble to take on the new edition of Betrayal at House on the Hill, published by Wizards of the Coast’s Avalon Hill imprint, as discussed in episode 14‘s Autopsy of a Game. Toby recommends not blinking in the statuary corridor. The Dan realizes he’s really playing Short Round. Then he does something pretty spectacular.

Carnagecast 19: Battlestar Galactica Actual Play, Part 4

In episode 19 of Carnagecast, we conclude the Battlestar Galactica actual play series featuring the Battle-all-stars with the not entirely shocking revelation that ended part 3. It only gets tenser from there. After the game, the players chat a bit about how the game went and the variants in play, such as 2 Cylons for 7 players and the personal goal cards.

Carnagecast 17: Battlestar Galactica Actual Play, Part 3

In episode 17 of Carnagecast, “the real game” of Battlestar Galactica begins, as Carlo puts it. The sleeper phase doles out another set of loyalty cards to the not terribly hard-pressed Battle-all-stars. Now the mere prospect of Baltar employing his Cylon detector provokes strong reactions from all around.

The end of this installment’s a corker, too.

Carnagecast 15: Battlestar Galactica Actual Play, Part 2

In episode fifteen of Carnagecast, the actual play recording of Battlestar Galactica with the Battle-all-stars continues, picking up with Carlo’s ominous reminder of a Cylon in the group’s midst. Later on, a state of emergency catches everyone by surprise.

Carnagecast 13: Battlestar Galactica Actual Play, Part 1

In episode 13 of Carnagecast, we begin a new actual play recording, this time of Battlestar Galactica: The Board Game. Recorded at the Winter Weirdness game day in Barre in January 2012, this session features a set of players known in the Vermont gaming scene for the enthusiasm and tenacity they bring to table when playing Battlestar Galactica.

In part 1, the players introduce themselves and the characters they’re playing, then launch into the game. Crises abound.

Carnagecast 11: Arkham Horror Actual Play, Part 5

In episode 11 of Carnagecast, we reach the conclusion of the Arkham Horror actual play series. It’s been a long, hard road for our investigators, struggling against alien horrors, the schemes of elder gods and pure chance itself. Who wins and who dies? Find out!

Ursula uses the word “caper.” Kate Winthrop finds herself in a strange high house in the mist. Patrice Hathaway busts out a little “Foggy Mountain Breakdown” to boost Agent Banks’ morale.