Carnage Royale Opens for Game Submissions

Death with Walther and scythe in hand, captured in the closing shutter of a lens.Care for a game, Secret Agent 802?

Carnage Royale is looking for people to volunteer to share and teach their favorite games at this year’s convention, November 4th through 6th, 2016 in Killington, Vermont. A tabletop game convention like Carnage wouldn’t exist without passionate people who step up to volunteer to run games for players, so we’re putting the call out for game submissions. Whether you’re an enthusiast looking for fellow players, a designer who wants to get their game some exposure or a publisher with a stable of titles to show off, we want to hear from you! Carnage game offerings span the spectrum from board and card games to miniatures battles of all genres to role-playing adventures.

When you’re ready, fill out the GM submission form on our site with your game’s details and send them to us. If you would like to submit more than one game, wait a moment after submitting and your web browser will be redirected to the submission page.

The deadline to have your submissions in to Carnage for inclusion in the convention book is July 31st. Submissions received after that date may still be considered, but Carnage cannot guarantee they will be included in the convention book on publication, which is the best way to get maximum exposure for your game.

Carnage Royale is a tabletop game convention that runs November 4th through 6th, 2016 at the Killington Grand Resort in Killington, Vermont. Lodging information at Killington is available. Once the convention book is compiled, registration will open to conventioneers in the fall. For further updates, you can check back at www.carnagecon.com, and follow Carnage on Facebook and Twitter.

Carnage Design Prototype Gathering

This year Carnage is going to try something new in the board and card game arena. A good friend of Carnage for a number of years, suggested a new type of event for the convention, a design prototype event. Matt Golec, after going through the process of getting his game, Penny Press published, made the suggestion that the convention offer some space for aspiring designers to show off their prototype games. We immediately loved the idea, of putting together designers with a large group of play testers. So this year in the pre-registration book you may have noticed the Carnage Design Prototype Gathering all day Saturday in the Escapade room. We are offering, with the help of local and not so local designers, a number of prototype board and card games for you to try out and enjoy.

One group that helped with making this event bigger than we had dreamed is the Vermont Gaming Community Design Group. They run a weekly workshop, “Let’s Make Games Vermont.” The workshop is focused on the design of traditional tabletop games. Members test each other’s prototypes and provide feedback and suggestions as well as share individual talents and experiences such as design, illustration, game theory, prototyping, fundraising and manufacturing. It is free to attend and open to the public. For more information join their Facebook group under Let’s Make Games: Vermont.

We would like to thank all the designers, Matt, and the VGC Design group for helping to make this event possible. Please be sure to check out the links throughout the article for more information on the groups and individuals that helped to make this event possible. So without further ado, here is a list of the games offered with more detailed descriptions. Please be sure to stop by and see the hard work, the creativity and the dedication put into these games. Give them a play and help the designers out with your comments and feedback.

No Honor Among Thieves (Designed by Adam Watts) is a competitive/cooperative game for three to six players, in which each player assembles a crew of thieves and sets out to see who can steal the most lucre from the rich and powerful of the kingdom. Working alone is difficult, but working together leaves you open to betrayal by your so-called allies–or gives you the chance to betray them, and take it all for yourself. Be careful with your backstabbing knives, however. Thieves like to say they have a code of honor, but once that illusion is broken, there’s no going back. What will you risk to be the richest and cleverest thief in this city of rogues?

Chimera (Designed by Adam Roy) In an underground laboratory, a powerful organism called, “Chimera” has been designed by the world’s most advanced artificial intelligence. The most complex creature alive, it contains the DNA sequences of all flora and fauna, and the ability to express those genes at will. With a limitless capacity to adapt, and a clearly malicious intent, this creature has the raw, biological power to wipe us off the face of the planet. It’s up to a finite and dwindling band of humans to escape, and destroy the creature before it can infect the world. Of course, you can never tell if that civilian hasn’t been infected already. Human or Chimera, choose from several sets of distinct decks from which to slowly build your side with the addition of technological marvels or deadly creatures. Navigate the changing map to escape or eliminate the opposition. As staff and civilians try desperately to escape, the Chimera is there to ambush, trap, and outright attack them at every turn. Use human ingenuity to evade or destroy the fledgling lifeform before it takes on the traits of the most deadly creatures in the world and eliminates the last of those humans that could stop it. Or be the one to wipe the humans out for good.

Frontier Planet (Designed by Orson Bradford) Humanity has established a precarious foothold on a distant world. Yet, the new home is unlike the gentle Earth: it has different gravity, extreme temperatures, meteor storms, and a variety of other hazards. Never fear, pioneers are tough. With careful management, and strong leadership, even this hostile rock can be tamed. Unfortunately, the greatest danger may lie within. Each player struggles for control, choosing to working for the common good or for themselves, in order to become the colony leader by the end of the game. If they can’t work together, the colony will fail and all are doomed. The stakes are high on the Frontier Planet!

Last Van Standing (Designed by Tim Shaw) In the future, wandering crews explore what remains of the world, fighting over relics and burning one another with magical flames. Choose a faction, assemble a crew, construct a Van – your crew’s home, chariot, and totally sweet ride. Will you outmaneuver your foes or ram them head on in a knock-down drag-out fight to be the Last Van Standing? Turn any tabletop into a magical apocalypse in this rules-light, fast tactics game of miniatures and toy cars for 2 or more players.

Skyrise (Designed Alex Cutler-Freese)  Welcome to Skyrise, the city-building game where players both collaborate and compete to build a thriving metropolis block by block! Lay down residential and commercial tiles and then claim them with your stackable building blocks to break ground on towers that will rise high above the playing field. Score extra points by building near common city buildings like banks, schools, and parks. You can also get a leg up on the opposition by working on secretly-held contract cards that offer players unique and challenging tasks to complete for bonus points. Cities expand both horizontally and vertically as the game progresses, and no two cities will ever be alike! Handles 2 – 4 players with a game length of approximately 1 to 1.5 hours.

Interregnum (Designed by Aviary Games) In Interregnum you will compete for the crown against 2-4 other players. You begin with a paltry collection of peasants, nobles, money and military might and must quickly shape your lands and resources into a powerful engine capable of securing the throne for you. But along the way you have choices to make – will you aid the regent faithfully, hoping to earn his favor through honorable service? Will you attempt to blackmail him? Will your power reside in currency, military might or politics? And what will you do about your rivals, who may attempt to undermine your efforts at any moment… unless you strike out at them first.

GATUCA: The DNA Dice Game (Designed by Douglas Hettrick) Evolve quicker, smarter and more vicious! GATUCA is a two player, dice based, combat game. Control the very DNA of your existence as you go head-to-head in this quick two-player game. Outwit your opponent as you simultaneously decide how aggressively to attack and defend. The first to destroy all of their opponents life wins. While your defeated foe will be just another withered dead-end on the evolutionary tree.

A History of Chaos (Designed by Scott Kimball) For centuries now nothing has changed. Armies rise and fall again and again. Conquerors attempt to make a name for themselves no matter the price in blood. Families and countrysides are torn apart while their stories become buried in the rubble, and for every victory there are countless dead. People in this land never seem to learn that sometimes the Pen is indeed mightier than the Sword. All we can do is hope that perhaps someday the story won’t repeat itself. Factions utilize unique creatures to fight for control of land and resources in this strategic card game based on managing unknown chaos. Obliterate any fool that gets in your way, but be sure to watch your back. Use spoils of war to obtain powerful items from the Shopkeep and wreak further havoc on your foes. Become a legend and pass down your heritage or fade into obscurity and lose it all in A History of Chaos.

S.U.E.T the Card Game (Designed by John LeMaire of First Stall Productions) So you want to become a member of the Society of Ultimate Evil and Terror, huh? Well you’ve come to the right place. S.U.E.T the Card Game is a game where you take the role of one of four evil geniuses trying to gain entry into this… illustrious(?) organization

Killington Grand Checkout Time

As a reminder for Carnage attendees staying at the Killington Grand for the weekend, standard checkout time is 11:00am. If you are curious about the possibility of a later checkout, inquire with the front desk. Later checkout times usually depend on upcoming reservations, so it may vary from room to room.

Other places to stay on the mountain, including the various condominiums, may have different policies, and you should check directly with them about their checkout policies.

Trading in the Land of the Lost, Carnage of the Lost World’s No-Ship Math Trade, Is Now Open

As previously foreshadowed, Matt Golec is coordinating the now-annual Carnage math trade, wherein people offer games up for trade, compose want lists of what others are offering for trade, and then a computer program sorts it all out to optimize the trading. It’s pretty cool, and a fun way to turn over your game library. The types of items you’ll find in the math trade include board games, role-playing games, other gaming paraphernalia and even things outside the scope of Boardgamegeek.

From now until October 29th, 2015, people can post games offered for trade to the Trading in the Land of the Lost geek list on Boardgamegeek. After that deadline, participants have until November 2nd to submit their want lists, identifying the things they would like to receive and what they would be willing to give away in exchange. Then Matt will run the program, list the results and the exchanges will happen at Carnage of the Lost World the following weekend. It’s just that easy!

Carnage of the Lost World’s Convention Book is Available for Download

Note: This post links to the 2015 convention book and is made available for informational purposes only. If you’re looking for the current year’s convention book, check the sidebar, or the top of the News page.

Carnage of the Lost World convention book cover: Death, wielding an elephant gun, stands with one foot on the neck of a dead tyrannosaurus.Carnage of the Lost World’s convention book is now available for you to download as a PDF, as well as a schedule grid to help plan your weekend. Check out the addendum page, explained below, for the latest game news. Once you’ve picked out the games you would like to play, fill out the preregistration form at the back of the book and send it in before the first week of November. There are no guarantees in preregistration, of course, but sooner is always better, and it never hurts to include a second choice.

GMs, if you would like to sign up to play in addition to running games, send in the pre-reg form, noting on it that you are a GM.

Once that’s taken care, all you have to do is sit back and relax and get ready for Carnage of the Lost World, November 6-8, 2015 at the Killington Grand! You could also rustle up some games to offer for trade in the annual no-ship math trade, Trading in the Land of the Lost, too.

  • Carnage of the Lost World Convention Book — 2015 [PDF, 2.6MB]
  • Carnage of the Lost World Schedule Grid [PDF, 110kB]

Addenda, Errata and Other Updates

Now that the convention book is published, we’ll be using the addendum page to list late additions, corrections and cancellations. Visit it often to see the latest and greatest of what Carnage of the Lost World has to offer. Any questions can be directed to info@carnagecon.com.

New Spaces, Venue Changes

Carnage has access to some new convention spaces this year in the Snowshed building: the Ticket Room, the Pods and Snowshed-Gateway are all rooms on the ground floor, below the Snowshed ballroom, which most convention-goers know as the main role-playing game space. The new rooms are all pictured in the map on page 29 of the convention book.

Additionally, the Killington resort is in the process of renovating, which changes some of the routes prior attendees may be used to, and the availability of some amenities. Check out our rundown of what’s to eat and where for details.

Prepare for Trading in the Land of the Lost This November at Carnage

One of Carnage’s newest traditions is the no-ship math trade, an opportunity for gamers to swap away unwanted games for something new and fresh. What, specifically, is a math trade? This Boardgamegeek geeklist explains it nicely: “In Math trades people offer the games they want to trade and then say the games they want to swap for from those on offer. The organiser uses a piece of software to maximise the number of trades.” The no-ship part means there’s no postage involved. Bring your trade to Carnage of the Lost World this November and walk away with your new goodies. In the math trade, you’re likely to find board games, role-playing games, and other gaming and maybe non-gaming goodies.

Matt Golec, coordinator of the math trade lo these years, has laid out a timeline for Trading in the Land of the Lost, a no-ship math trade:

  • October 12th, 2015: the math trade geek list opens. Post the games you want to trade away, start scoping out what other people are offering.
  • October 26th, 2015: the for trade submission period for the math trade closes. Start composing your want list, noting what you would trade for and wouldn’t.
  • November 2nd, 2015: the want list submission closes. Matt runs the trade program and announces who’s trading what to whom for what.

It’s just that easy! Keep an eye on the Carnage news feed and Facebook page for news of when the math trade opens, and other Carnage of the Lost World developments.

Food and Drink at Killington Resort in 2015

Note: As of 2016, Killington’s renovations are complete and on-site food and options are back to normal. See the Lodging page for more information.


 

The Killington resort informed Carnage that the main hotel’s restaurant, Ovations, would be closed during the fall of 2015 for renovations. Unfortunately, the resort’s renovation schedule coincides with Carnage of the Lost World. Recognizing the impact the lack of an on-site restaurant space would have on Carnage-goers during the convention, Killington has worked with Carnage to ensure there are ample options for food and beverages throughout the weekend.

Below you will find listed options to purchase food and drink from Killington during Carnage of the Lost World in 2015. Some of these options have always been available. Others are being offered by the resort to make up for the loss of the main restaurant space.

Carnage regrets any inconvenience this may cause our guests. The Killington resort is making all efforts to provide the usual dining amenities, as well as additional options. Carnage believes the options provided by the resort will meet convention-goers’ needs for dining and socializing during Carnage of the Lost World. We hope you will join us in 2015 for the best convention yet.

Clubhouse Bar & Grill

Across the road from the Grand Resort — a three to five minute walk from the front lobby — is the Clubhouse Bar & Grill. Normally closed in November, Killington is offering this venue as an alternative venue for sit-down dining during Carnage in 2015. The Clubhouse serves breakfast, lunch and dinner seven days a week.

Oscar Wilde Ballroom

Outside the Oscar Wilde ballroom, the main space Carnage uses for board games and miniatures, Killington will set up a point of sale for pub-style food and beverages. This point will be open Friday evening til close, 11am on Saturday to close and Sunday morning and early afternoon.

Snowshed Food Court

The food court space in Snowshed, attached to the card game room, will be selling hot beverages and breakfast sandwiches in the morning, and sandwiches, hot and cold beverages, beer and wine in the afternoon and evening. Snowshed food options will be open from 1pm to 11pm on Friday, 7am to 11pm on Saturday and 7am to 2pm on Sunday.

Ski Check Bar

In lieu of the bar in Ovations, Killington will configure the Ski Check room as a service bar. The area outside the Ski Check room, and the lounge area outside the Northstar room — also known as the dealer’s room — will be furnished with couches, chairs and tables for convention-goers to socialize. The bar will be open from 5pm t0 closing Friday night and 11am until closing on Saturday.

Further Options

Killington’s convenience store, Grand Essentials, will offer their usual assortment of drinks, snacks and prepared food. The mountain road to the resort offers a bevvy of restaurants and convenience stores.

Get Your Games in for Carnage of the Lost World

We’re nearing the end of the game submission period for Carnage of the Lost World. The last day to get the games you want to run submitted in time to be included in the Carnage convention book is July 31st, 2015. GMs, if you’re still thinking about whether or not to run games at the convention this year, now is the time to act! A game convention is nothing without the hard-working GMs who put in the effort to teach their favorite games and create new and inventive adventures and scenarios for eager players. Use our handy GM sign up form to send in the details of the games you want to run. If you have questions about running games at Carnage, you can reach us through our contact page, or leave a comment below.

Carnage of the Lost World runs from November 6th through 8th at the Killington Grand Resort in Killington, Vermont. Subscribe to our news feed and follow us on Facebook to keep up to date on convention developments, including when preregistration opens!

Calling for GM Submissions for Carnage of the Lost World

As summer kicks off, some of us are already thinking about November and Carnage, Vermont’s tabletop game convention. Five months will fly by faster than you expect, so get thinking now about what games you would like to run at Carnage.

This year, Carnage explores the lost world, that hidden slice of an antediluvian time where prehistoric beasts survive, and unexpectedly come into contact with often unsuspecting denizens of a more civilized era. Whether it’s in a steamy jungle shielded from biting polar winds, a remote plateau in the arid desert or a deep loch in the rocky highlands, something has survived. And that something is a bit stroppy.

Carnage’s lost world theme can help role-playing and miniatures GMs find inspiration in writing their scenarios, and point toward board games that may not otherwise see play. However, running a game within the theme of the lost world and dinosaurs is always optional, never a directive, and should only be as utilized as much as it makes the game experience fun for everyone. Incorporate it as you see fit.

To submit your game proposal for Carnage of the Lost World, use our handy submission form. Submissions are open between now and the end of July. After that time, we cannot guarantee any further entries will be included in the Carnage convention book, though they may make it into the addendum.

Carnage runs from November 6th to the 8th in 2015, at the Killington Grand Hotel, in Killington, Vermont. Lodging information is available. Once the convention book is compiled, registration will open to conventioneers in the fall. For further updates, you can check back at www.carnagecon.com, and follow Carnage on Facebook and Twitter.

Carnagecast 60: Winter Weirdness 2015

Carnagecast logo. The grim reaper leaps in the air, strumming a power chord on his scythe-guitar.In episode 60 of Carnagecast, Tyler flies solo: no co-host, no guest! News of Carnage 2015 is soon to come. This past weekend the Green Mountain Gamers held their Winter Weirdness game day in Barre, Vermont. Games were played, money was raised for the Vermont Center for Independent Living and fun was had. Tyler talks about the games he got to play: three favorites and a brand new one. Where else can you run into Carnage folks in New England: MEGA Spring Meltdown, TotalCon and PAX East, to name a few.

Tyler wraps up with some of his other tabletop interests at the moment, including a live play show on YouTube called Decked! and dabbling in Doomtown. Carnagecast now has a voice mail box. Call in and let us know what you think!

Subscribe to Carnagecast on iTunes! Like Carnage on Facebook. Follow Carnage on Twitter: @Carnagecon. Leave us a voice mail at (802) 448-2019. Go behind the jump for the show links. Continue reading