Carnage Royale Opens for Game Submissions

Death with Walther and scythe in hand, captured in the closing shutter of a lens.Care for a game, Secret Agent 802?

Carnage Royale is looking for people to volunteer to share and teach their favorite games at this year’s convention, November 4th through 6th, 2016 in Killington, Vermont. A tabletop game convention like Carnage wouldn’t exist without passionate people who step up to volunteer to run games for players, so we’re putting the call out for game submissions. Whether you’re an enthusiast looking for fellow players, a designer who wants to get their game some exposure or a publisher with a stable of titles to show off, we want to hear from you! Carnage game offerings span the spectrum from board and card games to miniatures battles of all genres to role-playing adventures.

When you’re ready, fill out the GM submission form on our site with your game’s details and send them to us. If you would like to submit more than one game, wait a moment after submitting and your web browser will be redirected to the submission page.

The deadline to have your submissions in to Carnage for inclusion in the convention book is July 31st. Submissions received after that date may still be considered, but Carnage cannot guarantee they will be included in the convention book on publication, which is the best way to get maximum exposure for your game.

Carnage Royale is a tabletop game convention that runs November 4th through 6th, 2016 at the Killington Grand Resort in Killington, Vermont. Lodging information at Killington is available. Once the convention book is compiled, registration will open to conventioneers in the fall. For further updates, you can check back at www.carnagecon.com, and follow Carnage on Facebook and Twitter.

Carnage Design Prototype Gathering

This year Carnage is going to try something new in the board and card game arena. A good friend of Carnage for a number of years, suggested a new type of event for the convention, a design prototype event. Matt Golec, after going through the process of getting his game, Penny Press published, made the suggestion that the convention offer some space for aspiring designers to show off their prototype games. We immediately loved the idea, of putting together designers with a large group of play testers. So this year in the pre-registration book you may have noticed the Carnage Design Prototype Gathering all day Saturday in the Escapade room. We are offering, with the help of local and not so local designers, a number of prototype board and card games for you to try out and enjoy.

One group that helped with making this event bigger than we had dreamed is the Vermont Gaming Community Design Group. They run a weekly workshop, “Let’s Make Games Vermont.” The workshop is focused on the design of traditional tabletop games. Members test each other’s prototypes and provide feedback and suggestions as well as share individual talents and experiences such as design, illustration, game theory, prototyping, fundraising and manufacturing. It is free to attend and open to the public. For more information join their Facebook group under Let’s Make Games: Vermont.

We would like to thank all the designers, Matt, and the VGC Design group for helping to make this event possible. Please be sure to check out the links throughout the article for more information on the groups and individuals that helped to make this event possible. So without further ado, here is a list of the games offered with more detailed descriptions. Please be sure to stop by and see the hard work, the creativity and the dedication put into these games. Give them a play and help the designers out with your comments and feedback.

No Honor Among Thieves (Designed by Adam Watts) is a competitive/cooperative game for three to six players, in which each player assembles a crew of thieves and sets out to see who can steal the most lucre from the rich and powerful of the kingdom. Working alone is difficult, but working together leaves you open to betrayal by your so-called allies–or gives you the chance to betray them, and take it all for yourself. Be careful with your backstabbing knives, however. Thieves like to say they have a code of honor, but once that illusion is broken, there’s no going back. What will you risk to be the richest and cleverest thief in this city of rogues?

Chimera (Designed by Adam Roy) In an underground laboratory, a powerful organism called, “Chimera” has been designed by the world’s most advanced artificial intelligence. The most complex creature alive, it contains the DNA sequences of all flora and fauna, and the ability to express those genes at will. With a limitless capacity to adapt, and a clearly malicious intent, this creature has the raw, biological power to wipe us off the face of the planet. It’s up to a finite and dwindling band of humans to escape, and destroy the creature before it can infect the world. Of course, you can never tell if that civilian hasn’t been infected already. Human or Chimera, choose from several sets of distinct decks from which to slowly build your side with the addition of technological marvels or deadly creatures. Navigate the changing map to escape or eliminate the opposition. As staff and civilians try desperately to escape, the Chimera is there to ambush, trap, and outright attack them at every turn. Use human ingenuity to evade or destroy the fledgling lifeform before it takes on the traits of the most deadly creatures in the world and eliminates the last of those humans that could stop it. Or be the one to wipe the humans out for good.

Frontier Planet (Designed by Orson Bradford) Humanity has established a precarious foothold on a distant world. Yet, the new home is unlike the gentle Earth: it has different gravity, extreme temperatures, meteor storms, and a variety of other hazards. Never fear, pioneers are tough. With careful management, and strong leadership, even this hostile rock can be tamed. Unfortunately, the greatest danger may lie within. Each player struggles for control, choosing to working for the common good or for themselves, in order to become the colony leader by the end of the game. If they can’t work together, the colony will fail and all are doomed. The stakes are high on the Frontier Planet!

Last Van Standing (Designed by Tim Shaw) In the future, wandering crews explore what remains of the world, fighting over relics and burning one another with magical flames. Choose a faction, assemble a crew, construct a Van – your crew’s home, chariot, and totally sweet ride. Will you outmaneuver your foes or ram them head on in a knock-down drag-out fight to be the Last Van Standing? Turn any tabletop into a magical apocalypse in this rules-light, fast tactics game of miniatures and toy cars for 2 or more players.

Skyrise (Designed Alex Cutler-Freese)  Welcome to Skyrise, the city-building game where players both collaborate and compete to build a thriving metropolis block by block! Lay down residential and commercial tiles and then claim them with your stackable building blocks to break ground on towers that will rise high above the playing field. Score extra points by building near common city buildings like banks, schools, and parks. You can also get a leg up on the opposition by working on secretly-held contract cards that offer players unique and challenging tasks to complete for bonus points. Cities expand both horizontally and vertically as the game progresses, and no two cities will ever be alike! Handles 2 – 4 players with a game length of approximately 1 to 1.5 hours.

Interregnum (Designed by Aviary Games) In Interregnum you will compete for the crown against 2-4 other players. You begin with a paltry collection of peasants, nobles, money and military might and must quickly shape your lands and resources into a powerful engine capable of securing the throne for you. But along the way you have choices to make – will you aid the regent faithfully, hoping to earn his favor through honorable service? Will you attempt to blackmail him? Will your power reside in currency, military might or politics? And what will you do about your rivals, who may attempt to undermine your efforts at any moment… unless you strike out at them first.

GATUCA: The DNA Dice Game (Designed by Douglas Hettrick) Evolve quicker, smarter and more vicious! GATUCA is a two player, dice based, combat game. Control the very DNA of your existence as you go head-to-head in this quick two-player game. Outwit your opponent as you simultaneously decide how aggressively to attack and defend. The first to destroy all of their opponents life wins. While your defeated foe will be just another withered dead-end on the evolutionary tree.

A History of Chaos (Designed by Scott Kimball) For centuries now nothing has changed. Armies rise and fall again and again. Conquerors attempt to make a name for themselves no matter the price in blood. Families and countrysides are torn apart while their stories become buried in the rubble, and for every victory there are countless dead. People in this land never seem to learn that sometimes the Pen is indeed mightier than the Sword. All we can do is hope that perhaps someday the story won’t repeat itself. Factions utilize unique creatures to fight for control of land and resources in this strategic card game based on managing unknown chaos. Obliterate any fool that gets in your way, but be sure to watch your back. Use spoils of war to obtain powerful items from the Shopkeep and wreak further havoc on your foes. Become a legend and pass down your heritage or fade into obscurity and lose it all in A History of Chaos.

S.U.E.T the Card Game (Designed by John LeMaire of First Stall Productions) So you want to become a member of the Society of Ultimate Evil and Terror, huh? Well you’ve come to the right place. S.U.E.T the Card Game is a game where you take the role of one of four evil geniuses trying to gain entry into this… illustrious(?) organization

Trading in the Land of the Lost, Carnage of the Lost World’s No-Ship Math Trade, Is Now Open

As previously foreshadowed, Matt Golec is coordinating the now-annual Carnage math trade, wherein people offer games up for trade, compose want lists of what others are offering for trade, and then a computer program sorts it all out to optimize the trading. It’s pretty cool, and a fun way to turn over your game library. The types of items you’ll find in the math trade include board games, role-playing games, other gaming paraphernalia and even things outside the scope of Boardgamegeek.

From now until October 29th, 2015, people can post games offered for trade to the Trading in the Land of the Lost geek list on Boardgamegeek. After that deadline, participants have until November 2nd to submit their want lists, identifying the things they would like to receive and what they would be willing to give away in exchange. Then Matt will run the program, list the results and the exchanges will happen at Carnage of the Lost World the following weekend. It’s just that easy!

Carnage of the Lost World’s Convention Book is Available for Download

Note: This post links to the 2015 convention book and is made available for informational purposes only. If you’re looking for the current year’s convention book, check the sidebar, or the top of the News page.

Carnage of the Lost World convention book cover: Death, wielding an elephant gun, stands with one foot on the neck of a dead tyrannosaurus.Carnage of the Lost World’s convention book is now available for you to download as a PDF, as well as a schedule grid to help plan your weekend. Check out the addendum page, explained below, for the latest game news. Once you’ve picked out the games you would like to play, fill out the preregistration form at the back of the book and send it in before the first week of November. There are no guarantees in preregistration, of course, but sooner is always better, and it never hurts to include a second choice.

GMs, if you would like to sign up to play in addition to running games, send in the pre-reg form, noting on it that you are a GM.

Once that’s taken care, all you have to do is sit back and relax and get ready for Carnage of the Lost World, November 6-8, 2015 at the Killington Grand! You could also rustle up some games to offer for trade in the annual no-ship math trade, Trading in the Land of the Lost, too.

  • Carnage of the Lost World Convention Book — 2015 [PDF, 2.6MB]
  • Carnage of the Lost World Schedule Grid [PDF, 110kB]

Addenda, Errata and Other Updates

Now that the convention book is published, we’ll be using the addendum page to list late additions, corrections and cancellations. Visit it often to see the latest and greatest of what Carnage of the Lost World has to offer. Any questions can be directed to info@carnagecon.com.

New Spaces, Venue Changes

Carnage has access to some new convention spaces this year in the Snowshed building: the Ticket Room, the Pods and Snowshed-Gateway are all rooms on the ground floor, below the Snowshed ballroom, which most convention-goers know as the main role-playing game space. The new rooms are all pictured in the map on page 29 of the convention book.

Additionally, the Killington resort is in the process of renovating, which changes some of the routes prior attendees may be used to, and the availability of some amenities. Check out our rundown of what’s to eat and where for details.

Prepare for Trading in the Land of the Lost This November at Carnage

One of Carnage’s newest traditions is the no-ship math trade, an opportunity for gamers to swap away unwanted games for something new and fresh. What, specifically, is a math trade? This Boardgamegeek geeklist explains it nicely: “In Math trades people offer the games they want to trade and then say the games they want to swap for from those on offer. The organiser uses a piece of software to maximise the number of trades.” The no-ship part means there’s no postage involved. Bring your trade to Carnage of the Lost World this November and walk away with your new goodies. In the math trade, you’re likely to find board games, role-playing games, and other gaming and maybe non-gaming goodies.

Matt Golec, coordinator of the math trade lo these years, has laid out a timeline for Trading in the Land of the Lost, a no-ship math trade:

  • October 12th, 2015: the math trade geek list opens. Post the games you want to trade away, start scoping out what other people are offering.
  • October 26th, 2015: the for trade submission period for the math trade closes. Start composing your want list, noting what you would trade for and wouldn’t.
  • November 2nd, 2015: the want list submission closes. Matt runs the trade program and announces who’s trading what to whom for what.

It’s just that easy! Keep an eye on the Carnage news feed and Facebook page for news of when the math trade opens, and other Carnage of the Lost World developments.

Get Your Games in for Carnage of the Lost World

We’re nearing the end of the game submission period for Carnage of the Lost World. The last day to get the games you want to run submitted in time to be included in the Carnage convention book is July 31st, 2015. GMs, if you’re still thinking about whether or not to run games at the convention this year, now is the time to act! A game convention is nothing without the hard-working GMs who put in the effort to teach their favorite games and create new and inventive adventures and scenarios for eager players. Use our handy GM sign up form to send in the details of the games you want to run. If you have questions about running games at Carnage, you can reach us through our contact page, or leave a comment below.

Carnage of the Lost World runs from November 6th through 8th at the Killington Grand Resort in Killington, Vermont. Subscribe to our news feed and follow us on Facebook to keep up to date on convention developments, including when preregistration opens!

Calling for GM Submissions for Carnage of the Lost World

As summer kicks off, some of us are already thinking about November and Carnage, Vermont’s tabletop game convention. Five months will fly by faster than you expect, so get thinking now about what games you would like to run at Carnage.

This year, Carnage explores the lost world, that hidden slice of an antediluvian time where prehistoric beasts survive, and unexpectedly come into contact with often unsuspecting denizens of a more civilized era. Whether it’s in a steamy jungle shielded from biting polar winds, a remote plateau in the arid desert or a deep loch in the rocky highlands, something has survived. And that something is a bit stroppy.

Carnage’s lost world theme can help role-playing and miniatures GMs find inspiration in writing their scenarios, and point toward board games that may not otherwise see play. However, running a game within the theme of the lost world and dinosaurs is always optional, never a directive, and should only be as utilized as much as it makes the game experience fun for everyone. Incorporate it as you see fit.

To submit your game proposal for Carnage of the Lost World, use our handy submission form. Submissions are open between now and the end of July. After that time, we cannot guarantee any further entries will be included in the Carnage convention book, though they may make it into the addendum.

Carnage runs from November 6th to the 8th in 2015, at the Killington Grand Hotel, in Killington, Vermont. Lodging information is available. Once the convention book is compiled, registration will open to conventioneers in the fall. For further updates, you can check back at www.carnagecon.com, and follow Carnage on Facebook and Twitter.

The Game With No Name Math Trade

The grim reaper, wearing a ten gallon hat, rides a pale horse, a rifle in each hand.
The orneriest high plains drifter you’ll ever meet.

The Game With No Name math trade is now live on Boardgamegeek! Organizer Matt Golec lays out all the details in the opening post of the geek list. The short version is that a computer program orchestrates trades among a large number of people, all offering and desiring to receive various games.

From now until 9:00pm on October 29th, 2014, people can post games offered for trade to the linked geek list on Boardgamegeek. After that deadline, participants have until 9:00pm on November 2nd to compose their want lists, identifying the things they would like to receive and what they would be willing to give away in exchange. Then Matt will run the program, list the results and the exchanges will happen at A Fistful of Carnage, starting Saturday, November 8th. It’s just that easy!

Download A Fistful of Carnage’s Convention Book

Note: This post links to the 2014 Carnage convention book and is made available for informational purposes only. If you’re looking for the current year’s convention book, check the sidebar, or the top of the News page.

Text reads, "A Fistful of Carnage, Killington Grand Resort, November 7-9, 2014, www.carnagecon.com." The grim reaper, wearing a ten gallon hat, rides a pale horse, a rifle in each hand.
Download A Fistful of Carnage’s convention book and register for the weekend!

Saddle up, pardners! You’re about to hit the mother lode of tabletop games at A Fistful of Carnage: board games, card games, miniatures, role-playing and more at the Killington Grand Resort on November 7-9 this year. To effectively work such a rich vein of tabletop action, you’ll need to plan ahead. And so you can, with A Fistful of Carnage’s official convention book, racing across the land in pony express saddlebags, as well as available through modern telegraphy!

Once you’ve figured out what you want to play, download and fill out the registration form. Note your desired games, include second choices just to be safe, check whether you’re coming for the weekend or just a day or two and decide whether or not you want a T-shirt.

GMs, if you managed to find time in your Carnage weekend to play something and wish to register, be sure to check the box noting you’re a GM. If you’re registering as a group of five or more, all registration forms must be included in the same envelope.

Get your registration form in the mail and postmarked by October 31st! We do our best to accommodate last minute registrations, but your best shot of getting a seat at the games you most want to play is registering in advance.

  • A Fistful of Carnage Convention Book — 2014 [PDF, 1.1MB]
  • Carnage on the Mountain Pre-reg Form [PDF, 94kb]
  • Carnage on the Mountain Schedule Grid [PDF, 96kb]
  • Carnage on the Mountain Schedule Grid [XLS, 70kb]
  • Killington Grand Site Map [PDF, 62kb]

Addenda, Errata and Other Updates

The documents above reflect A Fistful of Carnage’s schedule as of their publishing on October 6th, 2014. Further changes will be noted on the addendum page. This includes new games, corrections and cancellations.

As always, questions can be directed to info@carnagecon.com.

Get your registration forms in before the end of October. We’ll see you on the mountain for A Fistful of Carnage!

A Fistful of Carnage Math Trade Coming Soon!

A blue cup spills many multi-colored dice onto the table.

Matt Golec, friend of Carnage, trusty organizer of math trades past, and co-designer of Penny Press, asked we pass on the word that the Game With No Name, a no-ship math trade coinciding with this year’s A Fistful of Carnage at Killington, is indeed in the offing:

The Carnage no-ship math trade will return! The submission window runs from Oct. 20 to Oct. 30, and want lists are due Nov. 4. Results posted soon after. We’ll publicize this more as the dates draws near.

In the meantime, you can go here (http://www.boardgamegeek.com/wiki/page/Math_Trades) to learn how math trades work. Start looking over your pile of games to see which ones might be trade-worthy!

If you’re curious about what people offer up in math trades, you can check out the lists of previous years’ swap offers: