We’re All Mad Here: The Genius Schemers of Carnage

There’s a special gleam in the eye that comes from one of only two sources: a surfeit of mercury vapor in the hat-making process and the feverish dreams of a Carnage role-playing GM. Such visions cannot be contained within a single skull for long, of course. They must be freed to propagate through all the psyches of the gentle, unsuspecting populace.

Get a sneak preview on what’s in the 2011 program book by seeing what the GMs themselves have to say about the games they’re running at Carnage in Wonderland:

Do you have information to share about what you’re running at Carnage? Let us know in the comments section below.