Welcome to our first ever EDH tournament. Below are the rules we will be using for the tournament. These rules were originally posted by Gavin Duggan and the original format can be found here: http://csclub.uwaterloo.ca/~geduggan/EDH_rules.php (We like to give credit where credit is due.)
The actual type of tournament (double elimination, Swiss, etc…) will be determined by the number of participants. We want people to get as many games in as possible. Whatever the format the games will be multiplayer with 3-5 players per table.
As stated below each army (deck) has a General. The Generals are unique and there can be only one of each in the Tournament. The Generals will be on a first come first serve basis. We ask that if you plan to participate in this tournament you send a list of Generals, in preference order, to edh@carnagecon.com, with the subject EDH General. Once we begin getting Generals in, we will post a list on the site. It will be updated as often as possible.
So build your army and march into battle!
Current EDH Generals
- Karn Silver Golem............................. Dan Beard
- Horde of Notions........................ Jeremy Devoid
- Kaysa............................................... Lucas Moyer
- Niv-Mizzet the Firemind............ Samuel Alaimo
- Sliver Overlord................................. Ian Graham
- Tolsimir Wolfblood...................... Brian Damour
- Arcades Sabboth............................. Zev Chasan
- Brion Stoutarm............................... Ben Van Ord
- Merieke Ri Berit............................... Brian Hook
- Zur the Enchanter ....................... Eric Downing
- Akroma, Angel of Wrath...................Nick Bertot
- Dralnu, the Lich Lord...............Brad Woodward
- Atogatog...........................................Jeremy Muir
- Grand Arbiter Augustin IV ..............Andy Purdy
- Rafiq of the Many...........................Jordan West
- Chorus of the Conclave................ Karen Miller
- Experiment Kraj..................................John Lahr
Deck Construction Rules
- Players must choose a legendary creature as the "General" for their deck.
- The following card may not be used as a General: Rofellos
- The General's mana cost will limit what color mana symbols may appear on cards in the deck. If a colored mana symbol is not present in the General's mana cost, the deck may not contain any cards using that mana symbol. Lands with a basic land type (basic lands, Shock lands, Dual lands, Shadowmoor CIPT-basics, etc) contain the corresponding mana symbol(s).
- Example: If you were play Phelddagrif (Casting cost 1 UWG) as your General, your deck may not contain any red or black cards; no card in such a deck may contain red or black mana symbols or hybrid mana symbols (Talisman of Dominance, Life//Death and Boros Guildmage are not allowed.)
- A deck may not generate mana outside its colors. Any card which would generate mana of an illegal color, is prohibited.
- An EDH deck must contain exactly 100 cards, including the General.
- With the exception of basic lands, no two cards in the deck may have the same english name. (Highlander style!)
- EDH is played with vintage legal cards, with the exception that cards are legal as of their set's prerelease.
- The following cards are banned:
Balance
Worldgorger Dragon
Biorhythm
Sway of Stars
Upheaval
Recurring Nightmare
Limited Resources
Kokosho, the Evening Star
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Ancestral Recall
Black Lotus
Moxen
Time Walk
Library of Alexandria
Protean Hulk
Lion’s Eye Diamond
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Yawgmoth’s Bargain
Panoptic Mirror
Coalition Victory
Crucible of Worlds
Grindstone
Riftsweeper
Karakas
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- Shaharazad is legal for EDH play, even though it is banned in Vintage..
Play rules
- Generals are announced and removed from the game before shuffling at the start of the game. Being a General is not a characteristic. It is a property of the card. As such, a creatures General property cannot be copied or overwritten by continuous effects, and does not change with control of the card.
- Examples: A Body Double copying a General in a graveyard is not a General. A General which is affected by Cytoshape, or is face down, is still a General.
- Players begin the game with 40 life.
- If a player suffers 21 points of combat damage from a single General, they lose. This is an additional state based effect, similar to poison counters, but separate and specific to each General. This damage cannot be healed or undone, even if the creature is removed from play temporarily. Damage done by a creature under someone else's control is still counted towards the 21 point limit for that creature and defender.
- While a General is removed from the game, it may be played. As an additional cost to play your General this way, you must pay {2} for each previous time you have played it this way.
- If a General would be put into a graveyard from anywhere, its owner may remove it from the game instead. (This is a replacement effect. The creature never goes to the graveyard and will not trigger abilities on going to the graveyard)
- The first time a player takes a Paris mulligan, they draw 7 cards (instead of the usual 6). The second mulligan is to 6, and so forth.
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